The 8086 had four segment registers:
        CS      - Code segment, used with IP register
        DS      - Data segment
        SS      - Stack segment, used with SP and BP registers
        ES      - Extra segment, used with DI for string instructions as
                  destination (DS:SI as source)
 You could override instructions dealing with memory with any of the
segment registers:

If you were writing an emulator, what would you have it do if an interrupt occurred while in a REP operation with a segment override?

Just how accurately should an emulator match the behavior of the emulated processor?




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