Hi folks

I hate to say this but I think everyone here has got it wrong to some
degree (including myself - and I hereby retract my previous e-mail and
issue the correction below!).  If you don't believe me then read &
digest Jorge Navaza's article "Rotation functions" in Int. Tab. Vol. F
(sect 13.2, p. 269), particularly sections 13.2.2 and Appendix
A13.2.1.1.

Phil's article in Acta D57 1355-1359 (2001), i.e. the 2001 S/W
proceedings, states:

"... the convention used in AMoRe (Navaza, 1994) and other CCP4 programs
(Collaborative Computational Project, Number 4, 1994) is to rotate by
gamma around z, then by beta around the new y, then by alpha around the
new z again, R = Rz'(a).Ry'(b).Rz(g)"

Compare this with Jorge's equation 13.2.2.3 which he explicitly states
applies to rotations about fixed axes, not rotated axes (but using my
notation):

        R = Rz(a).Ry(b).Rz(g)

i.e. first by gamma about z, then by beta about the *fixed* y axis, then
by alpha about the *fixed* z axis.

The same formula cannot apply to both rotations about fixed and rotated
axes at the same time!

Looking at Jorge's equation 13.2.2.1 it's plain that the correct version
involving rotated axes is (again substituting my own notation which
should be obvious):

        R = Rz'(g).Ry'(b).Rz(a)

i.e. the correct statement is that the rotation is generated by rotating
first by alpha about z, then by beta about the rotated y axis (y'), then
by gamma about the rotated z axis (z').

Of course it may well be that Phil's equation is based on an older
version of Jorge's analysis perhaps using a different convention in his
Acta Cryst. (1994), A50, 157-163 paper, but unfortunately I don't have
online access to AC(A) to check it out, maybe someone who has access
could do so.

In fact it's quite obvious looking at the individual matrices Rz(a) &
Ry(b) at the bottom of page 1358 in Phil's paper that they must apply to
fixed not rotating axes, because if say the Ry(b) matrix were for
rotation about the rotated y axis, it would have to be a function of
gamma: applying the Rz(g) matrix as given in the paper first to the
y-axis vector (0,1,0) gives the rotated y-axis vector
(-sin(g),cos(g),0).  Similarly if the Rz(a) matrix represented rotation
about the rotated z axis it would have to be a function of both beta &
gamma and plainly it's not.

This all goes to show that a) even the experts sometimes get it wrong
particularly where matrix algebra is concerned, and b) you should avoid
the concept of rotating about rotated axes like the plague!

-- Ian


> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of Bernhard Rupp
> Sent: 12 August 2007 20:37
> To: CCP4BB@JISCMAIL.AC.UK
> Subject: CCP4 rotation convention
> 
> Dear programmers -
> 
> Phil Evans writes in acta D57 1355 (2001) on p 1358 section 5.2:
>  
> "....the convention used in AMoRe (Navaza, 1994)
> and other CCP4 programs (Collaborative Computational
> Project, Number 4, 1994) is to rotate by gamma around z, then by >
beta
> around the new y, then by alpha around the new z again,
> R = Rz(al)Ry(be)Rz(ga)"
> 
> This seems correct, as the first rotation is applied first to 
> vector x, then the second to the new one, etc, thus  
> x' = (Rz(al)(Ry(be)(Rz(ga)x)))
> 
> In J.Appl.Cryst. 30 402-410 (1977) in the convrot description,
> Sascha Uzhumtsev lists in table one for (Navaza 1994):
> 
> alpha about Z, beta about Y and gamma about new Z
> and gives the *same* resulting rotation
> Rz(al)Ry(be)Rz(ga) 
> 
> This seems to be a contradiction I cannot resolve? 
> 
> Thx, br 
> -----------------------------------------------------------------
> Bernhard Rupp
> 001 (925) 209-7429
> +43 (676) 571-0536
> [EMAIL PROTECTED]
> [EMAIL PROTECTED] 
> http://www.ruppweb.org/                 
> -----------------------------------------------------------------
> People can be divided in three classes:
> The few who make things happen
> The many who watch things happen
> And the overwhelming majority 
> who have no idea what is happening.
> -----------------------------------------------------------------
> 
> 


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