Hmm, is it actually a performance win to offload memory-zeroing to another
thread? I would think moving the cache lines between the two cores would
cost more than the zeroing itself.

-Kenton

On Wed, Aug 21, 2019 at 11:05 AM Vitali Lovich <[email protected]> wrote:

> Oh. I'm very wrong. The check is in MallocMessageBuilder. I'll try my
> custom builder.
>
> On Wed, Aug 21, 2019 at 11:03 AM Vitali Lovich <[email protected]> wrote:
>
>> I have not. I thought MessageBuilder constructor requires zero'ed memory
>> so this kind of split construction to "resume" the arena isn't possible
>> with a custom subclass but maybe I'm wrong?
>>
>> And yes I agree that I need to zero that memory but I do that on a
>> background low priority thread after I serialize (the goal is to offload as
>> much as possible and capture/write only the unique data that's
>> irreplaceable at the tracepoint). For example I even avoid capturing the
>> TID at the tracepoint because that's implicitly available when I submit
>> that threads events for serialization.
>>
>> On Wed, Aug 21, 2019 at 10:46 AM Kenton Varda <[email protected]>
>> wrote:
>>
>>> Hi Vitali,
>>>
>>> Instead of using MallocMessageBuilder, have you tried writing a custom
>>> subclass of MessageBuilder? It should allow you to customize these things
>>> more precisely.
>>>
>>> Note that *someone* has to zero out memory before Cap'n Proto can start
>>> allocating from it (because Cap'n Proto structures all expect to be
>>> zero-initialized anyway, so as an optimizaiton we assume memory is zero'd
>>> in advance), but with a custom MessageBuilder you have more control over
>>> when it happens.
>>>
>>> -Kenton
>>>
>>> On Tue, Aug 20, 2019 at 7:53 AM Vitali Lovich <[email protected]> wrote:
>>>
>>>> Hi, I'm trying to use cap'n'proto as want efficient in-memory store of
>>>> events that adds as little overhead as possible to the act of creating an
>>>> event. Where I'm at is that I have per thread buffers that I in-place
>>>> allocate a MallocMessageBuilder into a 512 buffer and use the remainder as
>>>> scratch. I then defer serialization and destruction onto a background
>>>> thread that flushes when there is a listener for the event (no listeners
>>>> registered, simply overwrite). This works fine and performs fairly well
>>>> (~300ns overhead per event on PC, maybe 1000ns on Android).
>>>>
>>>> Is there a way I can write a builder to live on the stack and not
>>>> allocate it in the ring buffer in this setup? The challenges I ran into are
>>>> that the builder zeroes on destruction and mandates that it's initialized
>>>> with zeroed memory.
>>>>
>>>> I'm ok if this adds a restriction on the available arena size which I
>>>> don't actually have now (since the builder itself is *very* at 200+ bytes
>>>> relative to the events). I would still like to be able to add more data to
>>>> the message in the background thread like I do now (eg process name, pid,
>>>> etc) that is event-agnostic and can be cheaper to defer filling that in to
>>>> the background listener delivery thread.
>>>>
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>>>>
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