I have not. I thought MessageBuilder constructor requires zero'ed memory so
this kind of split construction to "resume" the arena isn't possible with a
custom subclass but maybe I'm wrong?

And yes I agree that I need to zero that memory but I do that on a
background low priority thread after I serialize (the goal is to offload as
much as possible and capture/write only the unique data that's
irreplaceable at the tracepoint). For example I even avoid capturing the
TID at the tracepoint because that's implicitly available when I submit
that threads events for serialization.

On Wed, Aug 21, 2019 at 10:46 AM Kenton Varda <[email protected]> wrote:

> Hi Vitali,
>
> Instead of using MallocMessageBuilder, have you tried writing a custom
> subclass of MessageBuilder? It should allow you to customize these things
> more precisely.
>
> Note that *someone* has to zero out memory before Cap'n Proto can start
> allocating from it (because Cap'n Proto structures all expect to be
> zero-initialized anyway, so as an optimizaiton we assume memory is zero'd
> in advance), but with a custom MessageBuilder you have more control over
> when it happens.
>
> -Kenton
>
> On Tue, Aug 20, 2019 at 7:53 AM Vitali Lovich <[email protected]> wrote:
>
>> Hi, I'm trying to use cap'n'proto as want efficient in-memory store of
>> events that adds as little overhead as possible to the act of creating an
>> event. Where I'm at is that I have per thread buffers that I in-place
>> allocate a MallocMessageBuilder into a 512 buffer and use the remainder as
>> scratch. I then defer serialization and destruction onto a background
>> thread that flushes when there is a listener for the event (no listeners
>> registered, simply overwrite). This works fine and performs fairly well
>> (~300ns overhead per event on PC, maybe 1000ns on Android).
>>
>> Is there a way I can write a builder to live on the stack and not
>> allocate it in the ring buffer in this setup? The challenges I ran into are
>> that the builder zeroes on destruction and mandates that it's initialized
>> with zeroed memory.
>>
>> I'm ok if this adds a restriction on the available arena size which I
>> don't actually have now (since the builder itself is *very* at 200+ bytes
>> relative to the events). I would still like to be able to add more data to
>> the message in the background thread like I do now (eg process name, pid,
>> etc) that is event-agnostic and can be cheaper to defer filling that in to
>> the background listener delivery thread.
>>
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