Another bit of extra info that I forgot to include - I'd be using the RPC 
system for that, I like the idea of giving players ownership of the 
entities they are allowed to edit/control by simply sending the handle to 
the remote version!


Le lundi 11 mars 2019 20:58:07 UTC+1, The Cheaterman a écrit :
>
> Hi Kenton, long time no see! :-)
>
> I'm trying to build a very basic entity synchronization system over the 
> wire, basically videogame netcode, out of Capnp.
>
> The only info I found when I search "Capnp for games" online is a post 
> where you compare Capnp, Protobuf, Flatbuffers and SBE. You seem to 
> recommend Flatbuffers for games there - can I get some insights into your 
> rationale?
>
> As you might expect from me being here, I'd really like to use Capnp for 
> this, because I really like it. Do you see any particular reason why I 
> wouldn't want to use Capnp for that kind of purpose?
>
> Thanks in advance!
>

-- 
You received this message because you are subscribed to the Google Groups 
"Cap'n Proto" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
Visit this group at https://groups.google.com/group/capnproto.

Reply via email to