Hi Kenton, long time no see! :-)

I'm trying to build a very basic entity synchronization system over the 
wire, basically videogame netcode, out of Capnp.

The only info I found when I search "Capnp for games" online is a post 
where you compare Capnp, Protobuf, Flatbuffers and SBE. You seem to 
recommend Flatbuffers for games there - can I get some insights into your 
rationale?

As you might expect from me being here, I'd really like to use Capnp for 
this, because I really like it. Do you see any particular reason why I 
wouldn't want to use Capnp for that kind of purpose?

Thanks in advance!

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