Interestingly a recent post is asking about compiling .capnp files to .py, 
which is sort of an objective I'll have for this library as well, however 
in a very limited manner - the user should be able to write Python classes 
with class attributes that would correspond to members of an anonymous 
union inside a pre-defined Capnp structure.
As you mentioned there, pycapnp works on capnp files, so I might be 
generating the final capnp file out of a template using the user-defined 
data - it's certainly not the "right" approach as there are probably 
mechanisms to manipulate the stucture in memory, but these aren't exposed 
in pycapnp from what I could see.


Le lundi 11 mars 2019 20:58:07 UTC+1, The Cheaterman a écrit :
>
> Hi Kenton, long time no see! :-)
>
> I'm trying to build a very basic entity synchronization system over the 
> wire, basically videogame netcode, out of Capnp.
>
> The only info I found when I search "Capnp for games" online is a post 
> where you compare Capnp, Protobuf, Flatbuffers and SBE. You seem to 
> recommend Flatbuffers for games there - can I get some insights into your 
> rationale?
>
> As you might expect from me being here, I'd really like to use Capnp for 
> this, because I really like it. Do you see any particular reason why I 
> wouldn't want to use Capnp for that kind of purpose?
>
> Thanks in advance!
>

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