> -----Original Message-----
> From: Erik de Bruin [mailto:e...@ixsoftware.nl]
> Sent: Tuesday, 10 December 2013 7:14 PM
> To: builds@apache.org
> Cc: Gavin McDonald
> Subject: Re: [windows1] Pixelbender installation
> 
> Gavin,
> 
> Can you please copy-paste this line into a command prompt and tell us what
> the result is:
> 
> "%PIXELBENDER_HOME%\pbutil.exe"
> "F:\hudson\hudson-slave\workspace\flex-
> sdk\frameworks\projects\framework\src\mx\graphics\shaderClasses\Color.
> pbk"
> "F:\hudson\hudson-slave\workspace\flex-
> sdk\frameworks\projects\framework\src\mx\graphics\shaderClasses\Color.
> pbj"
> 
> (mind the wrap)
> 
> Thanks!

Result is a slight pause, then the prompt returns. No error, no output.

(PixelBender is where its meant to be, PIXELBENDER_HOME is a user variable.)

Let me know what's next to check , thanks

Gav...

> 
> EdB
> 
> 
> 
> On Mon, Dec 9, 2013 at 11:16 PM, OmPrakash Muppirala
> <bigosma...@gmail.com> wrote:
> > On Mon, Dec 9, 2013 at 2:02 PM, Gavin McDonald
> <ga...@16degrees.com.au>wrote:
> >
> >> That's fine, I'll take a look. All I'm trying to get across is that
> >> NOTHING HAS CHANGED on the Windows slave, so is it very slightly
> >> possible that the build is failing due to a coding error? In other
> >> words, I've been blamed several times now for breaking the build when
> >> I haven't been anywhere near the machine in question.
> >>
> >>
> > The build does not fail on my or other committers' machines.  It must
> > be something specific to whats happening in Windows1.  Sorry if it
> > sounds like we are blaming you.  We are just trying to troubleshoot
> > and are running blind here.
> >
> >
> >
> >>
> >>
> >> Either way I'll look.
> >>
> >
> > Thanks!
> >
> >
> >>
> >>
> >> And so that we are clear, windows1 is not going away, it is very
> >> heavily used, folks are always complaining it is down, so I'm adding
> >> a 2ndwindows2 slave in addition to the windows1 slave. Point is, you
> >> need to be configured to use both slaves for it to work, or my time
> building a 2ndmachine is wasted and you'll continue to complain about the
1
> st windows box being overloaded all the time.
> >>
> >>
> >>
> >
> > We welcome the addition of a new windows slave, no doubt.  Which is
> > why we want to fix Windows1 first.  Otherwise it will lead to more
> > variables to troubleshoot.
> >
> > On that note, perhaps you can image windows1 and create windows2 as a
> > clone of it?
> >
> > Regards,
> > Om
> >
> >
> >> Gav.
> >>
> >>
> >>
> >>
> >>
> >> *From:* omup...@gmail.com [mailto:omup...@gmail.com] *On Behalf
> Of
> >> *OmPrakash Muppirala
> >> *Sent:* Tuesday, 10 December 2013 7:28 AM
> >> *To:* builds@apache.org
> >> *Cc:* Gavin McDonald
> >>
> >> *Subject:* Re: [windows1] Pixelbender installation
> >>
> >>
> >>
> >> Gavin,
> >>
> >> This issue is unrelated to Windows2 slave.  Our long running job on
> >> Windows1 has started failing for the past few days.  Can we first fix
> >> that before we start working on Windows2?
> >>
> >> Or, is Windows2 a replacement for Windows1?
> >>
> >>
> >>
> >> Thanks,
> >> Om
> >>
> >>
> >>
> >> On Sat, Dec 7, 2013 at 12:35 AM, Erik de Bruin <e...@ixsoftware.nl>
> wrote:
> >>
> >> Ok, from the top of this thread:
> >>
> >> "The build on windows1 is failing on the 'Pixelbender' task:
> >>
> >>
> >> The build assumes Pixelbender is installed at:
> >>
> >> PIXELBENDER_HOME=C\:/Program\ Files\ (x86)/Adobe/Adobe Utilities\ -
> \
> >> CS5/Pixel\ Bender\ Toolkit\ 2
> >>
> >> Is that still the correct path and does the application start without
> >> errors when you launch it manually?"
> >>
> >> In another email in this thread I've listed the software that needs
> >> to be on windows2.
> >>
> >> Is there a way to have all our builds run on either windows1 OR
> >> windows2? Most of our jobs depend on files in the workspaces of some
> >> of our other builds, in order to save on disk space and build time.
> >> If we remove these dependencies, we'd basically be forced to copy
> >> each build into each other build.
> >>
> >> Since it is the weekend, I'll have limited time to work with you,
> >> sorry. Next Monday I'll be glad to check/test/adjust whatever needs
> >> checking/testing/adjusting.
> >>
> >> Please keep in mind that we are at a very important milestone for our
> >> project, and with third party teams relying on our nightly builds,
> >> we'd greatly appreciate a successful run of all our jobs, on whatever
> >> slave works.
> >>
> >>
> >> EdB
> >>
> >>
> >>
> >> --
> >> Ix Multimedia Software
> >>
> >> Jan Luykenstraat 27
> >> 3521 VB Utrecht
> >>
> >> T. 06-51952295
> >> I. www.ixsoftware.nl
> >>
> >>
> >>
> 
> 
> 
> --
> Ix Multimedia Software
> 
> Jan Luykenstraat 27
> 3521 VB Utrecht
> 
> T. 06-51952295
> I. www.ixsoftware.nl

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