Hi Missy,

 

If you do try the game, let me know of any nuances so I can figure out what 
needs to be changed.

 

Nathaniel

 

========================================

Nathaniel Schmidt

Undergraduate student

Bachelor of Computer Science (S306)

School of Information Technology

Faculty of Science, Engineering and Built Environment

Deakin University, Melbourne (Burwood) campus

 <https://sync.deakin.edu.au/profiles/student/njschmidt/> 
https://sync.deakin.edu.au/profiles/student/njschmidt/

 

E:  <mailto:[email protected]> [email protected]

LinkedIn:  <https://www.linkedin.com/in/njsch/> 
https://www.linkedin.com/in/njsch/

GitHub:  <https://github.com/njsch/> https://github.com/njsch/

Skype: nathaniel_schmidt1994

 <https://about.me/njschmidt/> about.me/njschmidt/

 

From: [email protected] <[email protected]> On Behalf Of Missy Hoppe
Sent: Thursday, 28 January 2021 1:20 AM
To: [email protected]
Subject: Re: [blind-gamers] Re-introducing Camel

 

I definitely remember this game. I seem to recall playing it on the Apple 2GS, 
and it was also on my braille sense at one point. I will almost certainly 
download this as soon as I have an opportunity. Looking forward to trying to 
check it out both on the Mac and in windows.





On Jan 27, 2021, at 8:19 AM, Nathaniel Schmidt <[email protected] 
<mailto:[email protected]> > wrote:



Hi all,

 

Not sure whether some of you may remember a game from within the last decade or 
two (probably the latter) called Camel.  According to Louis Bryant, it was an 
old MS-Dos console game although I can’t find any online sources on this at 
least.  The object of the game was to successfully ride your camel through the 
desert without dying.  You had a select number of drinks in your canteen, a 
certain of number of days you could travel without resting and a certain number 
of commands / moves before you had to stop to drink or take a rest.  There were 
also other obstacles to overcome such as sandstorms and in the original game, 
you were being chased by a bunch of pigmies who were basically portrayed as 
cannibals who would eat you if you got caught.

 

It was ported to the BrailleNote Classic / mPower in the course of time but 
almost went out of existence when BrailleSoft went off the grid.  There is an 
old copy of it on the audio games archive but I have no idea if it even works 
any more and the AGA website is not really liked very much by some good-quality 
antivirus software solutions anyway which is rather annoying and arguably a 
little suspicious.  The game code on the website for the programming language 
the game was written in also does not compile properly when you invoke the 
language compiler, which is also a bit of a bummer.

 

So if anyone is interested, I have attempted to re-write the game, translating 
it from Rapid Euphoria to Python which means that it is now cross-platform and 
will run on Windows, Mac and Linux.  I hope that this will provide an easier 
(and much safer) means of obtaining the game if people want it.  Sorry if this 
bursts anyone’s bubble but I should probably point out that I have changed all 
potentially racist references to Pigmies and Berbers, replacing them with more 
ecologically appropriate options such as ravenous hyenas and general references 
to crazy kidnappers.  Potentially, the reference to pigmies in particular could 
be partially justified if it was supposed to be a reference to 
Greek-mythological characters but I’m pretty sure it is meant to be a reference 
to the actual Ethiopian ethnic minority.  I also removed the reference to the 
Gobi Desert which, as an Asiatic reference, carelessly does not even correlate 
with the two-fold African ethnic references the game used to have anyway and is 
simply an excuse to have fun at others’ expense.

 

The game still needs a bit of work.  At the moment I think it is way too 
slow-paced and makes it not as interesting.  It takes too long to get to the 
25-30 mile maximum limit where the hyenas start chasing you and bad stuff 
happens too often which means that you die too easily.  I am actually not sure 
yet as to whether my rendition of the game makes it mathematically possible to 
win the game.  But if anyone would like to test it out, I would be happy to 
hear any suggestions you may have to offer.

 

The Alpha pre-release of version 1.0 can be found at the following link – just 
download the zip archive, extract all the files in the contained folder, keep 
the files in the same location when extracting and then run the file camel.exe. 
 If you get a pop-up blocker from Windows smart screen then just press enter or 
space on “more options / actions” and then activate “run anyway”.

https://github.com/njsch/camel/files/5879037/camel.zip

 

If you don’t trust me with unsigned binaries and are worried about unsolicited 
content, you can always run the program straight from source – all code is in 
one file:

https://raw.githubusercontent.com/njsch/camel/main/camel.py

 

Enjoy.

 

Regards,

 

Nathaniel

 

========================================

Nathaniel Schmidt

Undergraduate student

Bachelor of Computer Science (S306)

School of Information Technology

Faculty of Science, Engineering and Built Environment

Deakin University, Melbourne (Burwood) campus

https://sync.deakin.edu.au/profiles/student/njschmidt/

 

E: [email protected] <mailto:[email protected]> 

LinkedIn: https://www.linkedin.com/in/njsch/

GitHub: https://github.com/njsch/

Skype: nathaniel_schmidt1994

about.me/njschmidt/ <https://about.me/njschmidt/> 

 





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