I admit I'm a little more hopeful in terms of game participation, though I see it more coming through the independent games sector than through the giant first person hyper graphical multi million dollar epics of blandness, especially since these days screen reading technology is becoming  easier to implement in games.

I I also take issue with the idea that sighted people do not play audio games. The popularity of audio books and audio dramas among sighted people shows there's a market out there, and outfits like Choiceofgames and ear play have been doing quite well, as have many text and mobile aps, from interactive stories to text based incremental games, indeed the number of text based mobile and browser games that could be adapted to be accessible has quite skyrocketed, especially since the independent devs of such games are more than happy to label a button or two, and unless the game has been made inaccessible from the ground up, in most text based browser games these days that's all it takes.


The one area where audiogames haven't really changed in the 15 or so years I've been playing, is with getting sighted people into a more complex, audio world with actual first person or third person views rather than basic choice based gameplay.

There  have been many attempts, but all have generally stopped at the "look you can move around in 3D and things which we saw in terraformers, which is okay for what they are, but sadly never really court on among the sighted public, and since those were usually created by developers who were new to audio games and found the very concept novel, the results weren't usually anything astounding to long time audio gamers either, usually rich in audio and well worth a run through or two, but short on playability and game length, games like echoes of livia, a blind legend, HEARtREAd, even the pappasangre titles.



Then again, most recently we've seen developers enter the scene who have done something different and included access, in mostly graphically designed games, notably Sequence storm and code 7, and there's apaprently a new game from the same devs as HEARtREAd too which sounds interesting, so we'll see, though I suspect access will still always come from the independents, those willing to try something new, and the players of such games, rather than the main crowd who will just sit down with the latest iteration of whatever the current fps  happens to be.


all the best,


Dark.


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