2011/8/28 Stefanos A. <stapos...@gmail.com> > 2011/8/28 Jo-Erlend Schinstad <joerlend.schins...@gmail.com> > >> Den 28. aug. 2011 07:55, skrev huff: >> >> Yes, but from what you're saying I don't think you've tested >>>> it yourself, much less tested it on others. For instance, we've >>>> never before had the buttons in the corner. >>>> >>> I may have missed something in this thread, since the posts >>> are so long, but being in the corner is not really helpful to me. >>> If I can see them, it hardly matters to me where they are. >>> >> >> Right. If they aren't in the corner, then you have ti see them. >> But since they're in the corner, you don't have to see them, >> which makes the interface less confusing because there are >> less clutter and useless controls. >> >> Yes, but they are *not* in the corner. I cannot throw the mouse with my > eyes closed and hit the X button because it has a 4px gap from the corner. > This forces me to move the mouse, check, move again and finally click. It's > a 4-step action for what should be a 2-step one: move and click. > > As far as my personal preferences are concerned, this would be enough. Make > the invisible X button extend to the left and top edges and the "invisible" > part becomes a non-issue: just throw the mouse and click. (Yes the X button > gets special treatment, because you use it roughly an order of magnitude > more often than the minimize and maximize buttons). >
https://bugs.launchpad.net/ubuntu/+source/unity/+bug/835977
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