2011/8/28 Jo-Erlend Schinstad <joerlend.schins...@gmail.com> > Den 28. aug. 2011 07:55, skrev huff: > > Yes, but from what you're saying I don't think you've tested >>> it yourself, much less tested it on others. For instance, we've >>> never before had the buttons in the corner. >>> >> I may have missed something in this thread, since the posts >> are so long, but being in the corner is not really helpful to me. >> If I can see them, it hardly matters to me where they are. >> > > Right. If they aren't in the corner, then you have ti see them. > But since they're in the corner, you don't have to see them, > which makes the interface less confusing because there are > less clutter and useless controls. > > Yes, but they are *not* in the corner. I cannot throw the mouse with my eyes closed and hit the X button because it has a 4px gap from the corner. This forces me to move the mouse, check, move again and finally click. It's a 4-step action for what should be a 2-step one: move and click.
As far as my personal preferences are concerned, this would be enough. Make the invisible X button extend to the left and top edges and the "invisible" part becomes a non-issue: just throw the mouse and click. (Yes the X button gets special treatment, because you use it roughly an order of magnitude more often than the minimize and maximize buttons). My other concern has to do with computer-illiterate users who come across this for the first time. Jo asked me how those users cope with the invisible menus in 11.04. The answer is, they don't - they are still on 10.04 because (a) Unity is very rough in 11.04 and (b) I only use LTRs on them (upgrading every 6 months is painful). I just ask that these users be kept in mind for 12.04, that's all.
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