I'll take this opportunity to point out that the arguments here for window previews are additional examples of the benefits to David Prieto's proposal on handling multi-window launchers.
https://lists.launchpad.net/ayatana/msg04030.html <https://lists.launchpad.net/ayatana/msg04030.html>It seems to me there are ample cases pointing toward some means of window previews utilizing Compiz for Unity. Bret Kuhns On Wed, Nov 10, 2010 at 9:00 AM, Vishnoo <v...@ubuntu.com> wrote: > On Wed, 2010-11-03 at 16:49 +0000, Matthew Paul Thomas wrote: > > Vishnoo wrote on 17/10/10 11:39: > > >... > > > We removed tooltips from gnome-panel and indicators because it did not > > > add much value[1] and instead we choose to use icons that could quickly > > > convey the same meaning. > > >... > > > Is there a reason Unity's Launcher has tooltips for applications and > > > places? [While Application icons could be considered as unrecognizable, > > > Places icons are our custom icons so they should atleast be a bit > > > recognizable.Still not sure how these tooltips are more important...] > > >... > > > > For the most part, menu title icons convey pretty simple ideas. Network, > > sound, keyboard, power. And they stick around for a long time, so you > > can learn them. > > > > Launcher items sometimes are simple items, but sometimes complex ones. > > And often they don't stick around as long. For instance, you might > > install a bunch of free programs that do the same thing, to compare them > > before keeping just one, and their icons may look alike. That makes text > > labels more useful for them. > > Yeah, It did seem like the problem we are trying to solve here. > But when none of the other icons of the unity panel had tooltips it > became annoying to me when the tooltips showed up for the launcher alone > and I was quite familiar with the icons i was using. > > A user /might/ get used to the icon after a period of time and be able > to recognize it without tooltips, at which point it might not be > required for them. > > Why not add the window's preview as well? > > Now that Unity uses compiz and compiz 0.9 is able to do windows preview > of *minimized* windows as well, why not use it in combination? [window > preview + app name] > > Adding the window preview will give the user a chance to preview any > changes in the other window without switching from the current > application and loosing focus from the work. > > And it might be easier/quicker for a user to recognize the application > from the app preview than from just the application name. > > -- > Cheers, > Vish > > > _______________________________________________ > Mailing list: https://launchpad.net/~ayatana > Post to : ayatana@lists.launchpad.net > Unsubscribe : https://launchpad.net/~ayatana > More help : https://help.launchpad.net/ListHelp >
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