On Fri, Dec 3, 2010 at 4:02 PM, Emanuel Moecklin <[email protected]>wrote:
> I don't agree with Zsolt. > I do. > There are many factory besides the number of downloads that influence the > revenue from ads: > All true - but the biggest factor is volume. You can optimize all those other factors but if your app is only in the hands of a few hundred or even few thousand people, it's not going to add up to much. While Zsolt might make more money with his paid version and while this might > be the case for many developers that make a couple of $ per day, most of the > revenue is made by serving ads. > I'm sure you're right, but I'd love to see stats relating to this. Also "most" of the revenue made by ads is probably a result of "very few" apps. > It's just a matter of getting a large piece of the cake instead of just a > tiny one ;-). > Exactly. But the number of developers that manage to get this large piece are very few - and I'm guessing the OP is not going to be one of them (no offense) - at least not anytime soon. I'm just guessing but Angry Birds probably makes many thousand dollars each > day, just by serving ads ;-).. > I'm just guessing, but Andry Birds probably has several million people playing their game on a daily basis. That is the very rare exception. The average developer is pretty much guaranteed to make more money on selling a paid app outright than relying on ads. ------------------------------------------------------------------------------------------------- TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

