Is this including how we can affect a Crop through togetherness? ❤️

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4st
putting jesters cap back on, it fell off while mobile


On Thu, Jan 8, 2026, 12:15 PM ais523 via agora-discussion <
[email protected]> wrote:

> On Thu, 2026-01-08 at 17:04 -0300, juan via agora-discussion wrote:
> > According to my analysis, I have come to the conclusion that Agoriculture
> > [redacted] has become basically impossible. I'd like some feedback on the
> > general logic, if anyone in the list understands this subject (I don't).
> >
> > Basically, every time we plant is a bet. That bet has a chance of success
> > (relating to Weather and Duration), and a payoff (relating to Seed Cost
> > and Sell Price).
> >
> > Since we are doing sequential, independent bets, the so-called Kelly
> > criterion applies.
> >
> > Unfortunatly, all crops but one in Autumn have negative Kelly
> > fraction. And this will mostly always be the case because the chance of
> > Bad Weather is so high.
> >
> > Am I right? Or is this wrong?
> >
> > I admit that I was mad with the introduction of Weather, but this does
> > make it a less solvable game, which I guess is a good thing.
>
> I've been doing the analysis myself. It is possible that the numbers
> are now wrong, so if farming is never worth it we can adjust the
> numbers until it is balanced.
>
> That said, I'm not sure I agree with your calculations: for example, I
> would have planted Okra last week had the weather been better, and I
> believe Bell Pepper and Cabbage (Summer) are both still worth it. You
> may have been rounding incorrectly with respect to bad weather rolls?
> (For example, planting either Bell Pepper or Cabbage early in the week
> means that you are risking only one bad weather roll: the 2/3 chance of
> success is large enough to make the risk worth it.)
>
> I do like the way that sometimes planting earlier in the week is
> better, and sometimes planting late in the week is better (although
> it's possible it makes the game too timing-sensitive, I assumed it was
> always meant to be a somewhat time-sensitive game, just like real
> farming).
>
> --
> ais523
>

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