On Wed, Nov 22, 2023 at 2:48 PM nix via agora-discussion <
agora-discussion@agoranomic.org> wrote:

> Enact a new rule titled "Stamp Specialization":
>
>     Stamp Specialization is a player switch with potential values "None"
>     (default), "Any", "Selfsame", "Stone", and "Strength", tracked by
>     the Collector.
>
>     If e has never done so, or has not done so since the last time a
>     player won via tokens, a player CAN flip eir Stamp Specialization
>     switch to "Selfsame", "Stone", or "Strength" by announcement.
>
>     If a person has not been a player for the last three months, any
>     player CAN flip that player's Stamp Specialization switch to "Any"
>     by announcement.
>
>     To pay a fee of a "X" Stamp, where X is a Stamp Specialization, is
>     to pay a fee of a Stamp whose corresponding player's Stamp
>     Specialization is either X or "Any".


I think stamp specialty should be secured at power 2, since it affects
voting strength, but I don't see that listed here. i
Also... Stamp specialization switch would need to be tracked on persons,
not players, as players are registered.
Also... if a person is deregistered for 3 months... then they get set to
ANY, then they reregister with super powers.


> Enact a new rule titled "Victory Tokens":
>
>     Victory Tokens are an asset. A player CAN pay a Selfsame Stamp, a
>     Stone Stamp, and a Strength Stamp to grant emself 1 Victory Token.
>
>     If a player has more Victory Tokens than each other player, and the
>     Boulder's Height is 50 or more, that player CAN win by announcement.
>
>
Since this gets rid of radiance, this is fine. However, may want to specify
the office that tracks Victory Tokens (presumably the collector?). I think
this would be fine to leave at power=1.


> Enact a new rule titled "Stamps for Strength":
>
>     A player CAN pay three Strength Stamps. Eir Voting Strength is
>     increased by 2 on all ordinary referenda currently being voted on.
>

As I said to ais523's gems, I think there should be a cap to voting
strength gained from this. Probably a cap of 3? (needs to be Power=2)

Amend R2659, "Stamps", by deleting the following:
>
>       Any player CAN, once per week, pay X Stamps, where each specified
>       Stamp is a different type, to gain (X^2)-X radiance.
>
>       Any player CAN, once per week, pay X Stamps, where each Stamp is
>       the same type, to gain (X-1)*2 radiance.
>
> and adding:
>
>     At the beginning of the month, X stamps of eir own type are granted
>     to each player. When e owns less than 8 Stamps, X is 2. When e owns
>     8 to 15 Stamps, X is 1. When e owns 16 or more Stamps, X is 0.
>
>     A player CAN pay three Selfsame Stamps to grant emself 2 Stamps of
>     eir own type.
>
>
I think there should be an ability to pay N Selfsame Stamps to change a
player's specialty if they have already chosen one.


> Repeal R2675 ("Dream of Wandering").
>
> Repeal R2656 ("Radiance").
>
> Amend R2640, "Stones" by replacing:
>
>     A stone is a unique indestructible liquid asset
>
> with:
>
>     A stone is a unique fixed indestructible liquid asset
>
> and deleting:
>
>     (ii) The smoothness of the stone, which is a non-negative integer;
>
> Amend R2641, "Wielding Stones" by replacing:
>
>       While a stone is hot, it is IMPOSSIBLE to wield it or to transfer
>       it by announcement
>
> with:
>
>       While a stone is hot, it is IMPOSSIBLE to wield it
>
> Amend R2642, "Gathering Stones", to read in full:
>
>     Grab Cost is an integer stone switch with default value 10, tracked
>     by the Stonemason. At the beginning of each week, the Grab Cost of
>     each Stone is decreased by 1, unless it is already 0.
>
>     A player CAN "grab" a specified, non-immune stone by paying a fee of
>     X Stone Stamps, where X is the Stone's current Grab Cost. When e
>     does so, the specified stone is transferred to em and its Grab Cost
>     is set to 10.
>

Because 2642 is a different rule than 2640, 2640 is using the definition of
fixed from 2577. I think this means that stones are non-transferrable,
since it would not be defined in its backing document (2640), and 2577 has
higher power than 2642? I think this also applies to weilding stones,
however, I'm not certain because would R2645 be the backing document, and
thus, defined methods of transfer?

Repeal R2643, "Collecting Stones".
>
> Amend R2645, "The Stones", to read in full:
>
>       The following stones are defined, one per paragraph, with the
>       following format: Stone Name (Frequency): Description.
>
>       - Power Stone (weekly): When this stone is wielded, a specified
>         player (defaulting to the wielder if not specified) is Power
>         Stoned; Power Stoning is secured. A player's voting strength on
>         a referendum on an ordinary proposal is increased by 3 for each
>         time that e was Power Stoned during the referendum's voting
>         period.
>
>       - Soul Stone (weekly): When wielded, this stone is transferred
>         to the owner of a different specified non-immune stone not owned
>         by Agora, then that stone is transferred to the wielder.
>
>       - Sabotage Stone (weekly): When wielded, the adoption index of
>         a specified AI-majority Agoran decision is increased by 1.
>
>       - Minty Stone (weekly): When wielded, a specified Player gains
>         a stamp of eir own type.
>
>       - Protection Stone (monthly): When wielded, a specified stone
>         is granted immunity.
>
>       - Recursion Stone (monthly): The Recursion Stone can be wielded
>         once per month as if it had the power of any other stone of your
>         choice (the Blueprint Stone), with any references to the
>         Blueprint Stone itself changed to the Recursion Stone unless
>         they specify otherwise.
>
>       - Blank Stone (monthly): This stone has no effect.
>
>       - Hot Potato Stone (weekly): When this stone is wielded, the
>         wielder specifies an eligible player. The stone is transferred
>         to the eligible player. An eligible player is one who has not
>         owned this stone since the last time Agora owned it. When a
>         player grabs the Hot Potato Stone, every player that has owned
>         it since the last time it was grabbed gains 1 Victory Token.
>
>       - Switcheroo Stone (monthly): Where X is the Grab Cost of this
>         stone and Y is the Grab Cost of a specified non-immune stone,
>         flip the Grab Cost of this stone to Y and the Grab Cost of the
>         specified non-immune stone to X.
>
>       - Victorious Stone (monthly): Grant the player with the least
>         Victory Tokens 2 Victory Tokens. Grant the specified player 2
>         Victory Tokens.
>
> If a player owned the Radiance Stone immediately before this proposal
> was assessed, transfer the Victorious Stone to em.
>
> If a player owned the Anti-Equatorial Stone immediately before this
> proposal was assessed, transfer the Switcheroo Stone to em.
> }
>


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