On Wed, Nov 22, 2023 at 2:48 PM nix via agora-discussion < agora-discussion@agoranomic.org> wrote:
> Enact a new rule titled "Stamp Specialization": > > Stamp Specialization is a player switch with potential values "None" > (default), "Any", "Selfsame", "Stone", and "Strength", tracked by > the Collector. > > If e has never done so, or has not done so since the last time a > player won via tokens, a player CAN flip eir Stamp Specialization > switch to "Selfsame", "Stone", or "Strength" by announcement. > > If a person has not been a player for the last three months, any > player CAN flip that player's Stamp Specialization switch to "Any" > by announcement. > > To pay a fee of a "X" Stamp, where X is a Stamp Specialization, is > to pay a fee of a Stamp whose corresponding player's Stamp > Specialization is either X or "Any". I think stamp specialty should be secured at power 2, since it affects voting strength, but I don't see that listed here. i Also... Stamp specialization switch would need to be tracked on persons, not players, as players are registered. Also... if a person is deregistered for 3 months... then they get set to ANY, then they reregister with super powers. > Enact a new rule titled "Victory Tokens": > > Victory Tokens are an asset. A player CAN pay a Selfsame Stamp, a > Stone Stamp, and a Strength Stamp to grant emself 1 Victory Token. > > If a player has more Victory Tokens than each other player, and the > Boulder's Height is 50 or more, that player CAN win by announcement. > > Since this gets rid of radiance, this is fine. However, may want to specify the office that tracks Victory Tokens (presumably the collector?). I think this would be fine to leave at power=1. > Enact a new rule titled "Stamps for Strength": > > A player CAN pay three Strength Stamps. Eir Voting Strength is > increased by 2 on all ordinary referenda currently being voted on. > As I said to ais523's gems, I think there should be a cap to voting strength gained from this. Probably a cap of 3? (needs to be Power=2) Amend R2659, "Stamps", by deleting the following: > > Any player CAN, once per week, pay X Stamps, where each specified > Stamp is a different type, to gain (X^2)-X radiance. > > Any player CAN, once per week, pay X Stamps, where each Stamp is > the same type, to gain (X-1)*2 radiance. > > and adding: > > At the beginning of the month, X stamps of eir own type are granted > to each player. When e owns less than 8 Stamps, X is 2. When e owns > 8 to 15 Stamps, X is 1. When e owns 16 or more Stamps, X is 0. > > A player CAN pay three Selfsame Stamps to grant emself 2 Stamps of > eir own type. > > I think there should be an ability to pay N Selfsame Stamps to change a player's specialty if they have already chosen one. > Repeal R2675 ("Dream of Wandering"). > > Repeal R2656 ("Radiance"). > > Amend R2640, "Stones" by replacing: > > A stone is a unique indestructible liquid asset > > with: > > A stone is a unique fixed indestructible liquid asset > > and deleting: > > (ii) The smoothness of the stone, which is a non-negative integer; > > Amend R2641, "Wielding Stones" by replacing: > > While a stone is hot, it is IMPOSSIBLE to wield it or to transfer > it by announcement > > with: > > While a stone is hot, it is IMPOSSIBLE to wield it > > Amend R2642, "Gathering Stones", to read in full: > > Grab Cost is an integer stone switch with default value 10, tracked > by the Stonemason. At the beginning of each week, the Grab Cost of > each Stone is decreased by 1, unless it is already 0. > > A player CAN "grab" a specified, non-immune stone by paying a fee of > X Stone Stamps, where X is the Stone's current Grab Cost. When e > does so, the specified stone is transferred to em and its Grab Cost > is set to 10. > Because 2642 is a different rule than 2640, 2640 is using the definition of fixed from 2577. I think this means that stones are non-transferrable, since it would not be defined in its backing document (2640), and 2577 has higher power than 2642? I think this also applies to weilding stones, however, I'm not certain because would R2645 be the backing document, and thus, defined methods of transfer? Repeal R2643, "Collecting Stones". > > Amend R2645, "The Stones", to read in full: > > The following stones are defined, one per paragraph, with the > following format: Stone Name (Frequency): Description. > > - Power Stone (weekly): When this stone is wielded, a specified > player (defaulting to the wielder if not specified) is Power > Stoned; Power Stoning is secured. A player's voting strength on > a referendum on an ordinary proposal is increased by 3 for each > time that e was Power Stoned during the referendum's voting > period. > > - Soul Stone (weekly): When wielded, this stone is transferred > to the owner of a different specified non-immune stone not owned > by Agora, then that stone is transferred to the wielder. > > - Sabotage Stone (weekly): When wielded, the adoption index of > a specified AI-majority Agoran decision is increased by 1. > > - Minty Stone (weekly): When wielded, a specified Player gains > a stamp of eir own type. > > - Protection Stone (monthly): When wielded, a specified stone > is granted immunity. > > - Recursion Stone (monthly): The Recursion Stone can be wielded > once per month as if it had the power of any other stone of your > choice (the Blueprint Stone), with any references to the > Blueprint Stone itself changed to the Recursion Stone unless > they specify otherwise. > > - Blank Stone (monthly): This stone has no effect. > > - Hot Potato Stone (weekly): When this stone is wielded, the > wielder specifies an eligible player. The stone is transferred > to the eligible player. An eligible player is one who has not > owned this stone since the last time Agora owned it. When a > player grabs the Hot Potato Stone, every player that has owned > it since the last time it was grabbed gains 1 Victory Token. > > - Switcheroo Stone (monthly): Where X is the Grab Cost of this > stone and Y is the Grab Cost of a specified non-immune stone, > flip the Grab Cost of this stone to Y and the Grab Cost of the > specified non-immune stone to X. > > - Victorious Stone (monthly): Grant the player with the least > Victory Tokens 2 Victory Tokens. Grant the specified player 2 > Victory Tokens. > > If a player owned the Radiance Stone immediately before this proposal > was assessed, transfer the Victorious Stone to em. > > If a player owned the Anti-Equatorial Stone immediately before this > proposal was assessed, transfer the Switcheroo Stone to em. > } > -- 4ˢᵗ Uncertified Bad Idea Generator