This is likely the last proto before a submission, feedback is
appreciated. Thanks to Janet for the feedback and ais523 for the victory
condition idea:

{
Changes:
- Borrowed ais523's proto's win condition.
- Changed minting to be based on your own holdings. The more stamps you
  own, the less stamps you get. Doesn't matter who else owns your
  stamps.
- Changed Stamp Specialization switches to be player switches, which
  simplifies a lot of the proposal.
- Added the rework of Stones. Players pay Stone Stamps to buy Stones,
  and can buy (non-immune) stones from Agora or other players. Prices
  for Stones start at 10 Stamps and gradually fall as they're held by
  Agora/the same player. Stones cannot be freely transferred.
- Reworked Hot Potato Stone, removed Radiance and Anti-Equatorial and
  replaced them with new stones.

Enact a new rule titled "Stamp Specialization":

    Stamp Specialization is a player switch with potential values "None"
    (default), "Any", "Selfsame", "Stone", and "Strength", tracked by
    the Collector.
    
    If e has never done so, or has not done so since the last time a
    player won via tokens, a player CAN flip eir Stamp Specialization
    switch to "Selfsame", "Stone", or "Strength" by announcement.
    
    If a person has not been a player for the last three months, any
    player CAN flip that player's Stamp Specialization switch to "Any"
    by announcement.
    
    To pay a fee of a "X" Stamp, where X is a Stamp Specialization, is
    to pay a fee of a Stamp whose corresponding player's Stamp
    Specialization is either X or "Any".

Enact a new rule titled "Victory Tokens":

    Victory Tokens are an asset. A player CAN pay a Selfsame Stamp, a
    Stone Stamp, and a Strength Stamp to grant emself 1 Victory Token.
    
    If a player has more Victory Tokens than each other player, and the
    Boulder's Height is 50 or more, that player CAN win by announcement.

Enact a new rule titled "Stamps for Strength":

    A player CAN pay three Strength Stamps. Eir Voting Strength is
    increased by 2 on all ordinary referenda currently being voted on.

Amend R2659, "Stamps", by deleting the following:

      Any player CAN, once per week, pay X Stamps, where each specified
      Stamp is a different type, to gain (X^2)-X radiance.
      
      Any player CAN, once per week, pay X Stamps, where each Stamp is
      the same type, to gain (X-1)*2 radiance.
      
and adding:

    At the beginning of the month, X stamps of eir own type are granted
    to each player. When e owns less than 8 Stamps, X is 2. When e owns
    8 to 15 Stamps, X is 1. When e owns 16 or more Stamps, X is 0.
    
    A player CAN pay three Selfsame Stamps to grant emself 2 Stamps of
    eir own type.

Repeal R2675 ("Dream of Wandering").

Repeal R2656 ("Radiance").

Amend R2640, "Stones" by replacing:

    A stone is a unique indestructible liquid asset

with:

    A stone is a unique fixed indestructible liquid asset
    
and deleting:

    (ii) The smoothness of the stone, which is a non-negative integer;
    
Amend R2641, "Wielding Stones" by replacing:

      While a stone is hot, it is IMPOSSIBLE to wield it or to transfer
      it by announcement
      
with:

      While a stone is hot, it is IMPOSSIBLE to wield it

Amend R2642, "Gathering Stones", to read in full:

    Grab Cost is an integer stone switch with default value 10, tracked
    by the Stonemason. At the beginning of each week, the Grab Cost of
    each Stone is decreased by 1, unless it is already 0.
    
    A player CAN "grab" a specified, non-immune stone by paying a fee of
    X Stone Stamps, where X is the Stone's current Grab Cost. When e
    does so, the specified stone is transferred to em and its Grab Cost
    is set to 10.

Repeal R2643, "Collecting Stones".

Amend R2645, "The Stones", to read in full:

      The following stones are defined, one per paragraph, with the
      following format: Stone Name (Frequency): Description.
      
      - Power Stone (weekly): When this stone is wielded, a specified
        player (defaulting to the wielder if not specified) is Power
        Stoned; Power Stoning is secured. A player's voting strength on
        a referendum on an ordinary proposal is increased by 3 for each
        time that e was Power Stoned during the referendum's voting
        period.
      
      - Soul Stone (weekly): When wielded, this stone is transferred
        to the owner of a different specified non-immune stone not owned
        by Agora, then that stone is transferred to the wielder.
      
      - Sabotage Stone (weekly): When wielded, the adoption index of
        a specified AI-majority Agoran decision is increased by 1.
      
      - Minty Stone (weekly): When wielded, a specified Player gains
        a stamp of eir own type.
      
      - Protection Stone (monthly): When wielded, a specified stone
        is granted immunity.
      
      - Recursion Stone (monthly): The Recursion Stone can be wielded
        once per month as if it had the power of any other stone of your
        choice (the Blueprint Stone), with any references to the
        Blueprint Stone itself changed to the Recursion Stone unless
        they specify otherwise.
      
      - Blank Stone (monthly): This stone has no effect.
      
      - Hot Potato Stone (weekly): When this stone is wielded, the
        wielder specifies an eligible player. The stone is transferred
        to the eligible player. An eligible player is one who has not
        owned this stone since the last time Agora owned it. When a
        player grabs the Hot Potato Stone, every player that has owned
        it since the last time it was grabbed gains 1 Victory Token.
      
      - Switcheroo Stone (monthly): Where X is the Grab Cost of this
        stone and Y is the Grab Cost of a specified non-immune stone,
        flip the Grab Cost of this stone to Y and the Grab Cost of the
        specified non-immune stone to X.
        
      - Victorious Stone (monthly): Grant the player with the least
        Victory Tokens 2 Victory Tokens. Grant the specified player 2
        Victory Tokens.

If a player owned the Radiance Stone immediately before this proposal
was assessed, transfer the Victorious Stone to em.

If a player owned the Anti-Equatorial Stone immediately before this
proposal was assessed, transfer the Switcheroo Stone to em.
}

-- 
nix

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