I was thinking it could be DM-less gameplay with an external DM only
interfering when called.

On Tue, Apr 11, 2023 at 7:19 PM juan via agora-discussion <
agora-discussion@agoranomic.org> wrote:

> Yachay Wayllukuq via agora-discussion [2023-04-11 18:20]:
> > Oh, I meant roleplay combat as mainly a narrative exercise rather than
> > mathematical. Although I suppose that it could just be simplified into
> just
> > mechanics and maths which is fine with me too, I like those games as
> well.
> > I just thought it could be interesting to have, in contrast to the highly
> > mechanical competition that we generally find here, to have highly
> > subjective competition. So for example:
> >
> > Player A: "Plato walks up onto the tatami floor, wielding two short foam
> > blades, one in each hand."
> > Player B: "Beerbeard, the dwarf, chuckles and points at the Greek with
> his
> > single longblade. 'Plato, I may not have read all of your dialogues, but
> > I'm pretty sure none of them cover the beatdown I'm about to give you!'.
> > Once the judge NPC blows his whistle, Beerbeard lunges forwards,
> attempting
> > to slash at his shins with a wide low arc."
> > Player A: "Plato dodges by jumping out of the way and makes no attempt to
> > counterattack, opting instead to be patient and observe."
> >
> > And so on
> >
> > Although, yes, combat rp with dice and numbers is very fine with me too.
>
> Well, note that that system leaves a lot out. For example, descriptions
> of arenas, weapons, technique, character strenghts, etc. This is just
> a way to structure the gameplay and not leave it up entirely to a DM.
>
> Just thinking out-loud: we could also consider a DM-less gameplay where
> we decide things via consensus, relying on good ol' CFJs in case it fails.
>
> --
> juan
>

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