Yachay Wayllukuq via agora-discussion [2023-04-11 18:20]: > Oh, I meant roleplay combat as mainly a narrative exercise rather than > mathematical. Although I suppose that it could just be simplified into just > mechanics and maths which is fine with me too, I like those games as well. > I just thought it could be interesting to have, in contrast to the highly > mechanical competition that we generally find here, to have highly > subjective competition. So for example: > > Player A: "Plato walks up onto the tatami floor, wielding two short foam > blades, one in each hand." > Player B: "Beerbeard, the dwarf, chuckles and points at the Greek with his > single longblade. 'Plato, I may not have read all of your dialogues, but > I'm pretty sure none of them cover the beatdown I'm about to give you!'. > Once the judge NPC blows his whistle, Beerbeard lunges forwards, attempting > to slash at his shins with a wide low arc." > Player A: "Plato dodges by jumping out of the way and makes no attempt to > counterattack, opting instead to be patient and observe." > > And so on > > Although, yes, combat rp with dice and numbers is very fine with me too.
Well, note that that system leaves a lot out. For example, descriptions of arenas, weapons, technique, character strenghts, etc. This is just a way to structure the gameplay and not leave it up entirely to a DM. Just thinking out-loud: we could also consider a DM-less gameplay where we decide things via consensus, relying on good ol' CFJs in case it fails. -- juan