Yachay Wayllukuq via agora-discussion [2023-04-09 07:27]: > Would Agora be interested in roleplay combat?
I would be very interested in role-playing games within Agora. Indeed, I've even researched some minimal system that would be suitable. I found TinyD6. Now, I can't find its rules online, so I'll reproduce them here. (u.d.m.s.o = “unless DM says otherwise”) - A N-test is a Nd6 roll (N defauting to 2). It succeeds if you roll 5 or 6 in any of the die. - Combat starts with an Initiative test for all involved players: the sum of a 2d6. - Combat is turn-based, following the order of eir Initiative tests, from largest to smallest (reroll for ties). - Each turn, a player has a right for two Actions, each of which can be: - Move - Attack - Focus - Evade - Misc - Move: Every player moves the same distance within one Action u.d.m.s.o. - Attack: - you must be in range (determined by weapon). - Do a test. If you are not proficient with a weapon, N = 1. If you are proficient, N = 2. If you master it, N = 3. - A successful test deals 1 point of damage u.d.m.s.o. - Focus: your next test succeeds on a 4, 5, or 6. - Evade: every time someone attacks you, a 1-test determines if you avoid taking damage. - Misc: things like grabbing stuff, passing it to allies, unsheathing weapons, etc. There are more details, but I don't think they are pertinent. -- juan