Yachay Wayllukuq via agora-discussion [2023-04-09 07:27]:
> Would Agora be interested in roleplay combat?

I would be very interested in role-playing games within Agora. Indeed,
I've even researched some minimal system that would be suitable. I found
TinyD6. Now, I can't find its rules online, so I'll reproduce them here.

(u.d.m.s.o = “unless DM says otherwise”)

- A N-test is a Nd6 roll (N defauting to 2). It succeeds if you roll 5 or
  6 in any of the die.

- Combat starts with an Initiative test for all involved players: the
  sum of a 2d6.

- Combat is turn-based, following the order of eir Initiative tests,
  from largest to smallest (reroll for ties).

- Each turn, a player has a right for two Actions, each of which can be:
  
  - Move
  - Attack
  - Focus
  - Evade
  - Misc

- Move: Every player moves the same distance within one Action u.d.m.s.o.

- Attack:
  - you must be in range (determined by weapon).
  - Do a test. If you are not proficient with a weapon, N = 1.
  If you are proficient, N = 2. If you master it, N = 3.
  - A successful test deals 1 point of damage u.d.m.s.o.

- Focus: your next test succeeds on a 4, 5, or 6.

- Evade: every time someone attacks you, a 1-test determines
  if you avoid taking damage.

- Misc: things like grabbing stuff, passing it to allies, unsheathing
  weapons, etc.

There are more details, but I don't think they are pertinent.

-- 
juan

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