I don't see it that way. There are plenty of nomics that have played for extended periods of time with no payment for being the author of a proposal.
Gamifying Proposal-passing like that gamifies both Proposal-making and Proposal-voting. This is especially the case with Radiance where having one person gain 4 Radiance could mean that everyone else "loses" up to 49 Radiance; so control of other players' Radiance seems especially important if you're in the race for Radiance, or if you know that it's likely to be important for others. Proposals aren't just about improving the game anymore. On Tuesday, April 11, 2023, Forest Sweeney via agora-discussion < agora-discussion@agoranomic.org> wrote: > On Tue, Apr 11, 2023 at 6:07 AM Yachay Wayllukuq via agora-discussion < > agora-discussion@agoranomic.org> wrote: > > > I didn't realize the radiance thing. Oh dear. > > > > On Tue, Apr 11, 2023 at 2:42 PM Forest Sweeney via agora-discussion < > > agora-discussion@agoranomic.org> wrote: > > > > > On Tue, Apr 11, 2023 at 4:55 AM Yachay Wayllukuq via agora-discussion < > > > agora-discussion@agoranomic.org> wrote: > > > > > > > This probably adds an incentive to AGAINST everything from specific > > > people > > > > who are about to win with crystals. Or AGAINST in general, I suppose. > > > > ... > > > > > > > > > Overall, radiance makes it so each proposal is about 1/25th of a win. A > > > crystal, contrarily, in the basic case, is 1/100th of a win. I am not > > sure > > > how it is so different from what we have in this manner. I think people > > > will be likely to forget (other than, of course, myself somehow :D > lmao ) > > > > > > -- > > > 4st > > > Deputy(AKA FAKE) webmastor > > > Uncertified Bad Idea Generator > > > > > > > I think it is good to reward proposals. Proposals are the primary gameplay > of ANY nomic, so I don't have any trouble with rewards. But I do see what > you mean about how it is imbalanced: you could work hard on a proposal, or > you could spend a couple weeks collecting stamps, and if you have several > proposals, well, you just blow it out of the water. Sure, players could > PLEDGE not to grab the reward (EG Janet's "Might as well ask?" which solves > the problem you posit, but I don't find it to be a problem since I see it > as the core of nomic. > > Also, look at CFJs: those also are rewarded, so its incentive to become a > judge. And then there's offices, which are rewarded with Voting Power. > > But yeah, I see that all these things aren't really "newbie" friendly. > Gerontocracy is a hot topic that gets brought up... probably quarterly? > Anyhow, I'm still a "newb" since I have a low ribbon count: that's how we > measure newbie-ness, supposedly. > > -- > 4st > Deputy(AKA FAKE) webmastor > Uncertified Bad Idea Generator >