I see. But in that case, isn't the rule authorizing that effect the 
lower-powered one? Because if not, a low-powered rule could define terms used 
in higher-powered ones to mean whatever it wants.

For example, a power 0.1 rule could define “entity” to just mean player, 
thereby breaking a lot of things.

On March 14, 2023 4:56:16 PM GMT-03:00, Kerim Aydin via agora-discussion 
<agora-discussion@agoranomic.org> wrote:
>On Tue, Mar 14, 2023 at 12:35 PM juan via agora-discussion
><agora-discussion@agoranomic.org> wrote:
>>
>> So here goes a draft.
>>
>> So, I came upon a problem. Suppose I had the following rule (excerpt)
>>
>> --- RULE DRAFT ---
>> The Gamemastor is an Office.
>>
>> Cards are assets tracked by the Gamemastor. Cards have the following
>> attributes
>>
>> * Type; a string
>> * Rarity; a natural number
>> * Action; text
>> * Condition; text
>>
>> plus other attributes, depending on its Type, as defined by the rules.
>>
>> A Player CAN, by announcement, play a card e owns, whereupon e performs
>> the action specified in the card's Action, and if successful discards
>> that card.
>> --- END ---
>>
>> How could such a rule allow for cards (rare, one would assume) that
>> allow actions at greater power levels?
>>
>> One way to do it is to defer to rules that create card types to explicitly
>> say a player can perform the actions, but that is clunky. Another, and
>> this is the one I don't know if it will work, is to just say something
>> to the effect that “for a Rule to define a card type means, besides,
>> to make it so players CAN perform […]”, but I don't think it will
>> work. What do you think?
>
>Pretty sure you need (as we've done before) different powered rules
>containing card descriptions.  I think one way to get around having
>"CAN" in every description, is to change "action" to "effect" (that
>is, the only action is "playing the card", and the effect is what
>happens after that).  This sort of text might work:
>
>"A player CAN, by announcement, play a card e owns, specifying the
>necessary information for playing that card type.  Unless blocked by
>other rules, this causes the effects defined for that card to be
>applied, and if they are applied successfully the card is discarded."
>
>Then the power=2 cards can be in a Power=2 rule that says:
>
>The following Cards are defined:
>
>Type:  Vote Card
>Effect:  The voting strength of a specified player is increased by X.
>(rarity, condition omitted)

-- 
Juan

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