I see. But in that case, isn't the rule authorizing that effect the lower-powered one? Because if not, a low-powered rule could define terms used in higher-powered ones to mean whatever it wants.
For example, a power 0.1 rule could define “entity” to just mean player, thereby breaking a lot of things. On March 14, 2023 4:56:16 PM GMT-03:00, Kerim Aydin via agora-discussion <agora-discussion@agoranomic.org> wrote: >On Tue, Mar 14, 2023 at 12:35 PM juan via agora-discussion ><agora-discussion@agoranomic.org> wrote: >> >> So here goes a draft. >> >> So, I came upon a problem. Suppose I had the following rule (excerpt) >> >> --- RULE DRAFT --- >> The Gamemastor is an Office. >> >> Cards are assets tracked by the Gamemastor. Cards have the following >> attributes >> >> * Type; a string >> * Rarity; a natural number >> * Action; text >> * Condition; text >> >> plus other attributes, depending on its Type, as defined by the rules. >> >> A Player CAN, by announcement, play a card e owns, whereupon e performs >> the action specified in the card's Action, and if successful discards >> that card. >> --- END --- >> >> How could such a rule allow for cards (rare, one would assume) that >> allow actions at greater power levels? >> >> One way to do it is to defer to rules that create card types to explicitly >> say a player can perform the actions, but that is clunky. Another, and >> this is the one I don't know if it will work, is to just say something >> to the effect that “for a Rule to define a card type means, besides, >> to make it so players CAN perform […]”, but I don't think it will >> work. What do you think? > >Pretty sure you need (as we've done before) different powered rules >containing card descriptions. I think one way to get around having >"CAN" in every description, is to change "action" to "effect" (that >is, the only action is "playing the card", and the effect is what >happens after that). This sort of text might work: > >"A player CAN, by announcement, play a card e owns, specifying the >necessary information for playing that card type. Unless blocked by >other rules, this causes the effects defined for that card to be >applied, and if they are applied successfully the card is discarded." > >Then the power=2 cards can be in a Power=2 rule that says: > >The following Cards are defined: > >Type: Vote Card >Effect: The voting strength of a specified player is increased by X. >(rarity, condition omitted) -- Juan