On Thu, Mar 9, 2023 at 3:12 PM Kerim Aydin <ke...@uw.edu> wrote: > On Thu, Mar 9, 2023 at 5:05 AM juan via agora-discussion > <agora-discussion@agoranomic.org> wrote: > > I'm thinking of proposing a sort of trading cards game. I already have > > some ideas. If anyone is interested in bouncing drafts on that theme, > > please let me know. > > On thing your recent Fingerprints proposal got me wanting to try is > pre-planned moves with cards - that is, you have to commit to "these > are my next three card plays" ahead of time. That would be really > interesting to me (we've done a couple trading card games before, they > can be really fun, but we've never done anything other than "play when > you want" in terms of play mechanics). Here's a real rough draft of > what I was thinking: > > Each player has a Card Queue consisting of fingerprints. If a > player has fewer than 3 fingerprints in eir queue, e CAN add > a specified fingerprint to eir queue by announcement. > > Once per [week?] a player CAN Reveal eir Top Card by > announcement, specifying the plaintext for the oldest fingerprint > in eir queue. Doing so removes the fingerprint from eir queue and, > if the plaintext clearly specifies a card in eir hand that e CAN > otherwise play, plays the card, activating its effects and > transferring the card to the discard pile. If the card is in eir > hand but is otherwise blocked by the rules from being played, it > is discarded without effect.
Left out a key clause of the second paragraph, you can only Reveal your top card if you have 3 fingerprints in your queue (no more no less). -G.