On Thu, Mar 9, 2023 at 3:12 PM Kerim Aydin <ke...@uw.edu> wrote:
> On Thu, Mar 9, 2023 at 5:05 AM juan via agora-discussion
> <agora-discussion@agoranomic.org> wrote:
> > I'm thinking of proposing a sort of trading cards game. I already have
> > some ideas. If anyone is interested in bouncing drafts on that theme,
> > please let me know.
>
> On thing your recent Fingerprints proposal got me wanting to try is
> pre-planned moves with cards - that is, you have to commit to "these
> are my next three card plays" ahead of time.  That would be really
> interesting to me (we've done a couple trading card games before, they
> can be really fun, but we've never done anything other than "play when
> you want" in terms of play mechanics).  Here's a real rough draft of
> what I was thinking:
>
>       Each player has a Card Queue consisting of fingerprints.  If a
>       player has fewer than 3 fingerprints in eir queue, e CAN add
>       a specified fingerprint to eir queue by announcement.
>
>       Once per [week?] a player CAN Reveal eir Top Card by
>       announcement, specifying the plaintext for the oldest fingerprint
>       in eir queue.  Doing so removes the fingerprint from eir queue and,
>       if the plaintext clearly specifies a card in eir hand that e CAN
>       otherwise play, plays the card, activating its effects and
>       transferring the card to the discard pile. If the card is in eir
>       hand but is otherwise blocked by the rules from being played, it
>       is discarded without effect.

Left out a key clause of the second paragraph, you can only Reveal
your top card if you have 3 fingerprints in your queue (no more no
less).

-G.

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