juan wrote:
Kerim Aydin via agora-discussion [2023-03-09 15:12]:
On Thu, Mar 9, 2023 at 5:05 AM juan via agora-discussion
<agora-discussion@agoranomic.org> wrote:
On thing your recent Fingerprints proposal got me wanting to try is
pre-planned moves with cards - that is, you have to commit to "these
are my next three card plays" ahead of time. That would be really
interesting to me (we've done a couple trading card games before, they
can be really fun, but we've never done anything other than "play when
you want" in terms of play mechanics).
Ok. Here's what I had thought of. It's only in that sense of playing
matches against each other, but it could be modified because its quite
flexible.
Cards would be assets. They'd have the following attributes:
* Rarity (some kind of number)
* Name (a string)
* Action (a text)
* Condition (a text)
* Effect (a text)
A player would have a deck (the cards e owns) and a hand (the cards e's
able to use). The rate at which one can draw cards from the deck is a way
to control the flow of the minigame. But not the only one: revealing cards
(the equivalent of putting them down at the table) is one as well. At
last, cards could also be discarded, if it was a kind of one-off game.
A match (or something else) would grant or remove tcg-points according to
the results (tcg-points could be a kind of card with no actions!). At the
end of the month, a pool of Agoran points would be distributed according
to the ranking.
"Points card with no actions" works well for Dominion, along with
starting with a small deck and buying more cards as you go. (Generally
you want to build an efficient buying engine, then use it to buy points
cards; buy points cards too early and you stall your engine, buy them
too late and you can't catch up before someone else triggers endgame.)