On Fri, Jul 2, 2021 at 8:53 PM Trigon via agora-discussion <agora-discussion@agoranomic.org> wrote: > > On 03/07/2021 03:45, Rebecca Lee via agora-discussion wrote: > > On Sat, Jul 3, 2021 at 1:30 PM OatmealSurprise via agora-business < > > agora-busin...@agoranomic.org> wrote: > > > >> I (Mask) hereby propose the following: > >> """ > >> Reduce, Reuse, Recycle > >> On successful repeal of a rule, the player who proposed the repeal gains 2 > >> Pendants. > >> """ > > > > > > A proposal needs to specify what it's doing, like creating a new rule, > > amending an existing rule etc. So this proposal should say "create a new > > rule called 'Reduce Reuse Recycle' with the following text". Also, any new > > rule should have a power (a number between 1 and 4 that determines whether > > it overrules other rules). This rule could probably be power 1. Also, > > proposals should have a title and an adoption index (they don't have to, > > but all of them tend to). Adoption index is a complicated concept, but > > basically it's 1 if you're doing anything at power 1, 2 if you're doing > > anything at power 2, and 3 for anything at power 3. Power is that weird > > number that appears in brackets after each rule's title. A rule that does > > things at a higher power needs more votes. > > These are all good points about procedure. As for the content, I have > some criticisms. > > Imagine, for instance, a proposal which reads as follows: > > "Enact a rule with parameters [...]. Repeal that rule. Enact another > rule. Repeal that rule."
I agree with your comments in general, but I should point out that a proposal can already create an arbitrary number of pendants, making the infinite pendants problem a bit moot.