R. Lee wrote:

Ribbons being switches is very dumb. Read this sentence and weep: "For each
type of Ribbon, <type> Ribbon Ownership is a secured negative boolean
person switch, tracked by the Tailor in eir monthly report.". It makes
ribbons seem very complicated but actually they're really simple.

In my defense, it /used/ to define Ribbons as a player switch with
values (all possible subsets of the set of all Ribbon types), which
made them seem even more complicated.

Anyway, ribbons should also be non-transferrable, and existing ribbon
ownership should be unambiguously converted over from the old method.

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