> On Jun 11, 2021, at 10:11 AM, Kerim Aydin via agora-discussion > <agora-discussion@agoranomic.org> wrote: > > Proto: The Firm
As I said on Discord, the idea looks fun. > [A change in the way vote cards lead to votes] > > Enact a Rule, "The Firm" (Power 2), with this text: > The Firm is a secured ordered list of players. HR is an office; > the firm as it was at the beginning of the week is part of HR's > weekly report. A player's position on the list is their Employee > Number. Do you need to specify 0 vs 1-based indexing? > If a player is not on the list, or their position on the list > is indeterminate, they are unemployed. Whenever a set of players > becomes unemployed, HR CAN by announcement, and SHALL in a > timely fashion, add them to the bottom of the firm in random > order. [*] > > The Nth position in the firm is held by the player in the Nth > ordinal position on the list. To promote someone is to move em > up one position in the firm (towards the lowest ordinal position > on the list), to demote someone is the opposite. Feels kinda redundant with the Employee Number definition above. Not sure there's a better way to do it, just feels weird on a first read. > All active players are board members. A board member CAN, as a > board action, promote a specified player for a fee of N extra > votes, or demote a specified player for a fee of 2*N extra votes, > where N is one plus the number of board actions that member has > previously performed in the week. Why not just "active players CAN"? > [* this mechanism probably needs wording work. Intent is that if Alice > becomes unemployed, than later Bob and Carol simultaneously, then finally > Dan, that HR would add Alice first, then Bob&Carol in random order, then > Dan. On adoption, all players would become unemployed so the first > addition would be completely random]. > > [TODO: rename Extra Votes and Vote Cards to Extra Shares and Share Cards - > take into account possible Votives name switch] > > > Enact a Rule, "Org Chart" (Power 2), with this text: > > The employee positions (Employee #s) in the firm are named as > follows and are in the indicated categories: > > Top Brass > 1. President > 2. CEO > > Middle Management > 3. Executive Assistant > 4. Marketing > 5. R & D > 6. Logistics > > All other positions are in the category "Staff" and are staff > members. Employee #7 is also known as the owner's nephew. > > The Bonus for each position is set at the beginning of each week > as +6 for top brass, +3 for middle management, -1 for the owner's > nephew, and 0 for all other staff and the unemployed. On an > ordinary referendum, the voting strength of a board member is > adjusted by their bonus at the time the referendum was initiated. > Notwithstanding the rest of this paragraph, the bonus for the holder > of HR is +2. > > > Enact a Rule, "Performance Reviews" (Power 2): > > A valid Notice of Promotions is a public document that: > * is clearly labelled as a notice of promotions; > * is published by a person explicitly authorized by the rules > to do so; and Probably want to secure this to avoid P1 escalation. > * clearly specifies one player in the top brass, one player in > middle management, and one player in staff. > > Upon the publication of a valid notice of promotions: > 1. the indicated top brass player is moved to the bottom of > the firm; > 2. then the indicated middle management player is moved to the > position in the firm formerly held by that top brass player; > 3. and finally, the indicated staff player is moved to the > position in the firm formerly held by that middle management > player. > > Once per month, the HR CAN and SHALL publish a notice of promotions. > > > Enact a Rule, Strikes (Power 2): > > If no strikes have been initiated or resolved in the last 30 days, > a staff member (the instigator) CAN Trigger a Strike with Notice, > optionally specifying a single different staff member as eir > lieutenant. Is it intentional that the lieutenant gets roped into this whether they want to or not? > A player who announces intent to trigger a strike, or supports such > an intent, becomes a Striker ("goes on strike") for the purposes of > that strike intent. When a strike intent is announced, any > specified lieutenant goes on strike a moment after the instigator. > When a player goes on strike, e is demoted. Supporting with-notice intents? Weird, but I suppose it works. > After a strike is triggered, HR CAN once and SHALL in a timely > fashion resolve the strike by randomly determining and publishing > whether the strike succeeds. The > strike succeeds with probability (S/P) where S is the number of > strikers and P is the number of players, as calculated when the > strike is triggered. > > If the strike fails, all strikers are demoted, in reverse order > to the order they went on strike. So a failed strike demotes you twice? > If a strike succeeds, the following happens in sequence: > 1. All players become unemployed; > 2. Strikers are added to the list in the order they went on > strike. > 3. An election for HR is initiated, if one is not ongoing. > [The remainder of the unemployed would be added randomly as > described in the previous rule, though something explicit > could be included here] > > > Amend Rule 2645 (The Stones) by appending the following full list item: > - Organization Stone (monthly, 60%): The wielder CAN publish > a notice of promotions when e wields this stone. > > - Charisma Stone (weekly, 40%): The wielder specifies a > previously-published but unresolved intent to trigger a > strike and either +1 or -1. That strike is considered > to have either one more or one less striker when > determining the strike's success. > > [TODO: adjust Power Stone wielding] > > > Amend Rule 2422 (Voting Strength) by removing the following text: > A player CAN Buy Strength by paying a fee of 1 Extra Share. Gaelan