On 10/14/20 10:32 AM, Kerim Aydin via agora-discussion wrote:
> 
> Proto:  Rebellion Redux
> 
> (as blots accumulate a bit...)
> 
> ------------------------------------------------------------------------
> Re-enact rule 1664 (Rebellion) with Power-2 and the following text:
> 
>        Orthodoxy is an active player switch, tracked by the Referee,
>        with values Abiding (default) and Rebel. An active player
>        other than the Prime Minister CAN flip eir orthdoxy by
>        announcement, if e has not done so during the current month.
>        If a player becomes Prime Minister, e becomes Abiding.

Automatically flip orthodoxy back to Abiding when someone is zombified, 
and make it so you cannot flip it back on eir behalf?

>        At the beginning of each month, each Rebel is granted 2 Blots.

Probably better as 1 blot? If we make blot-b-gones too premium I suspect 
they'll almost always be the rare card.

> 
>        A Rebel CAN Call for Revolt by announcement, provided that no
>        other call for revolt has been made that week and that no
>        successful revolt has occurred for a month or more.
> 
>        Following a call for revolt, the Referee CAN (once) resolve
>        that revolt by announcement, selecting a random integer between
>        1 and the number of active players. E SHALL do so in a timely
>        fashion after the call. If this number is less than
>        or equal to the number of Rebels, then the Revolt succeeds;
>        otherwise it fails. All numbers used in this calculation are
>        determined at the time of the call for revolt.
> 
>        If a Revolt succeeds, then the following events occur in order,
>        based on player orthodoxy at the time of the call for revolt:
> 
>        * the Blots of all Rebels are destroyed.
>        * each Rebel is granted a Victory Card.
>        * the office of Prime Minister becomes vacant.
>        * each office held by an Abiding player becomes interim.
>        * all Rebels become Abiding.
> 
>        If a Revolt does not succeed, then:
> 
>        * All Rebels are granted 2 Blots.
>        * The player who Called for Revolt is granted 2 (additional)
>          Blots.
>        * the Prime Minister is granted a Victory Card.

Agree with some comments to buff abiding rewards just a bit.

> 
> ------------------------------------------------------------------------
> 


-- 
nix
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