I become a player in Nomaoic. Noting that I'm very open to cabals, feel free to email me.
On Tue, Sep 1, 2020 at 8:25 PM ATMunn via agora-business < agora-busin...@agoranomic.org> wrote: > On 9/1/2020 2:17 PM, Gaelan Steele via agora-business wrote: > > > > > >> On Aug 28, 2020, at 6:22 PM, Gaelan Steele via agora-business < > agora-busin...@agoranomic.org> wrote: > >> > >> I intend, with 2 Consent, to initiate a free tournament with the > following regulations. > >> > >> 1. Gaelan can not win the Tournament, nor become a player within the > tournament. Gaelan is the Gamemaster and Judge of this Tournament. > >> > >> 2. This tournament shall be known as "Nomaoic." > >> > >> 3. This Tournament is governed by these regulations and by its rules, > the initial set of which are included in these regulations; the rules may > be amended from time to time as specified by the rules themselves. These > regulations take precedence over the tournament rules; it is IMPOSSIBLE for > the state of the tournament to change such that the rules claim precedence > over these regulations. The Gamemaster SHALL abide the tournament rules. > Tournament players SHOULD do so, but shall not be penalized for failure to > do so through means external to the tournament. > >> > >> 4. The Judge has sole authority to interpret the rules, and shall do so > in an equitable manner, with emphasis placed on the intent of the clauses > and the fair treatment of all parties. > >> > >> 5. While the tournament is ongoing, any Agoran player may, in > accordance with the rules of the tournament, become a player within the > tournament. Any person may cease to be a player within the tournament by > announcement, rules of the tournament notwithstanding; this does not > preclude the rules from causing people to cease to be players of the > tournament > >> > >> 6. The Gamemaster shall keep a record of any private information that e > receives or is required to track through the course of this Tournament. > Additionally, in any case where e believes the rules are ambiguous or eir > interpretation of the rules may be controversial, e shall record eir > interpretation and reasoning. > >> > >> 7. Upon the conclusion of the game of Nomaoic (as specified by the > rules), the Gamemaster SHALL, in a timely fashion, announce this fact and > publish all records e was required to keep under regulation 6. Provided > that the identity of the winners(s) was not, directly or indirectly, > affected by the Gamemaster acting with arbitrary or capricious disregard > for these regulations or the Tournament rules, e CAN and SHALL, by > announcement, cause any winners as specified by the rules of the tournament > to win the tournament. > >> > >> 8. In the event that the Gamemaster discovers e has made an error in > the adjudication of the tournament, e MAY resolve it in any reasonable > fashion (making changes to the gamestate as necessary), and SHOULD > (possibly privately) announce the error and resolution to any players > affected. The Gamemaster MAY, if necessary, reveal small amounts of private > information in this process. > >> > >> 9. The Gamemaster MAY and SHOULD inform players of decisions made while > adjudicating the tournament, especially when e records an interpretation of > the rules as required under section 5 or resolves an error under section 8. > In doing so, the Gamemaster MAY, keeping in mind the best interest > interests of the game, reveal private information. > >> > >> 10. The initial rules of Nomaoic are below: { > >> Initial Set of Rules > >> Immutable Rules > >> 101. All players must always abide by all the rules then in effect, in > the form in which they are then in effect. The rules in the Initial Set are > in effect when the tournament begins. The Initial Set consists of Rules > 101-116 (immutable) and 201-215 (mutable). > >> > >> 102. Initially rules in the 100's are immutable and rules in the 200's > are mutable. Rules subsequently enacted or transmuted (that is, changed > from immutable to mutable or vice versa) may be immutable or mutable > regardless of their numbers, and rules in the Initial Set may be transmuted > regardless of their numbers. > >> > >> 103. A rule-change is any of the following: (1) the enactment, repeal, > or amendment of a mutable rule; (2) the enactment, repeal, or amendment of > an amendment of a mutable rule; or (3) the transmutation of an immutable > rule into a mutable rule or vice versa. > >> > >> 104. All rule-changes proposed in the proper way shall be voted on. > They will be adopted if and only if they receive the required number of > votes. > >> > >> 105. Every player is an eligible voter. > >> > >> 106. All proposed rule-changes shall be sent to the Gamemaster before > they are voted on. If they are adopted, they shall guide play in the form > in which they were voted on. > >> > >> 107. No rule-change may take effect earlier than the moment of the > completion of the vote that adopted it, even if its wording explicitly > states otherwise. No rule-change may have retroactive application. > >> > >> 108. Each proposed rule-change shall be given a number for reference. > The numbers shall begin with 301, and each rule-change proposed in the > proper way shall receive the next successive integer, whether or not the > proposal is adopted. > >> > >> If a rule is repealed and reenacted, it receives the number of the > proposal to reenact it. If a rule is amended or transmuted, it receives the > number of the proposal to amend or transmute it. If an amendment is amended > or repealed, the entire rule of which it is a part receives the number of > the proposal to amend or repeal the amendment. > >> > >> 109. Rule-changes that transmute immutable rules into mutable rules may > be adopted if and only if three quarters of the eligible voters, rounded > up, vote for it. Transmutation shall not be implied, but must be stated > explicitly in a proposal to take effect. > >> > >> 110. In a conflict between a mutable and an immutable rule, the > immutable rule takes precedence and the mutable rule shall be entirely > void. For the purposes of this rule a proposal to transmute an immutable > rule does not "conflict" with that immutable rule. > >> > >> 111. The state of affairs that constitutes winning may not be altered > from achieving n points to any other state of affairs. The magnitude of n > and the means of earning points may be changed, and rules that establish a > winner when play cannot continue may be enacted and (while they are > mutable) be amended or repealed. When a player wins, the Gamemaster shall > announce this fact, and the tournament ends with that player as the winner. > >> > >> 112. A player always has the option to forfeit the tournament rather > than continue to play or incur a tournament penalty. No penalty worse than > losing, in the judgment of the player to incur it, may be imposed. > >> > >> 113. There must always be at least one mutable rule. The adoption of > rule-changes must never become completely impermissible. > >> > >> 114. Rule-changes that affect rules needed to allow or apply > rule-changes are as permissible as other rule-changes. Even rule-changes > that amend or repeal their own authority are permissible. No rule-change or > type of move is impermissible solely on account of the self-reference or > self-application of a rule. > >> > >> 115. Whatever is not prohibited or regulated by a rule is permitted and > unregulated, with the sole exception of changing the rules, which is > permitted only when a rule or set of rules explicitly or implicitly permits > it. > >> > >> 116. All judgements about the legality of a move or the interpretation > or application of a rule shall be made by the Gamemaster. > >> > >> Mutable Rules > >> 201. Players may take turns at any time, but may not do so less than 23 > hours after a previous turn and must do so within 49 hours after the > beginning of the tournament, becoming a player, or their previous turn. > Parts of turns may not be omitted. All players begin with zero points. > >> > >> 202. One turn consists of two parts in this order: (1) proposing one > rule-change, and (2) by the Gamemaster calculating a random number from one > to ten and adding that number of points to the player's score. A player > takes a turn by privately communicating their intention to do so, along > with the proposed rule-change, to the Gamemaster. When a player takes a > turn, the Gamemaster shall announce player taking the turn and the number > of points gained by the player. The Gamemaster shall also announce the > number of the proposed rule-change and a cryptographic hash of its > contents, but shall list proposed rule-changes separately and in a > different order from any other information e publishes in the course of a > player's turn, such that it is not clear which players proposed which > rule-changes. > >> > >> 203. A rule-change is adopted if a simple majority of all eligible > players vote in favor of it. > >> > >> 205. An adopted rule-change takes full effect at the moment it receives > sufficient votes to be adopted. Upon a rule-change being adopted, the > Gamemaster shall publish the number of the adopted rule-change, but no > further information. > >> > >> 207. Each player always has exactly one vote. Players shall vote by > privately sending a message to the Gamemaster. > >> > >> 208. The winner is the first player to achieve 100 (positive) points. > >> > >> 209. If two or more mutable rules conflict with one another, or if two > or more immutable rules conflict with one another, then the rule with the > lowest ordinal number takes precedence. > >> > >> If at least one of the rules in conflict explicitly says of itself that > it defers to another rule (or type of rule) or takes precedence over > another rule (or type of rule), then such provisions shall supersede the > numerical method for determining precedence. > >> > >> If two or more rules claim to take precedence over one another or to > defer to one another, then the numerical method again governs. > >> > >> 210. If the rules are changed so that further play is impossible, or if > the legality of a move cannot be determined with finality, or if by the > Gamemaster's reasoning, a move appears equally legal and illegal, then the > first player who attempts, but is unable to complete, a turn is the winner. > >> > >> This rule takes precedence over every other rule determining the winner. > >> > >> 211. The state of the tournament shall be maintained by the Gamemaster. > While tournament continues, the Gamemaster shall not reveal any part of it > unless required to by the rules, but is generally free to repeat > information to anybody who already knows it. > >> > >> 212. If a person breaks a rule or attempts to make a move not permitted > by the rules, the Gamemaster shall announce that the player has "failed to > consider" the rule or rule-change that made the action illegal or invalid > (specifying the number of that rule or rule-change), and the player shall > lose 10 points. > >> > >> 213. A player with 5 or more points may privately submit an inquiry to > the Gamemaster, providing the number of an initial rule or adopted > rule-change. Upon sending such an inquiry, 5 points are deducted from the > player's score. The game-master shall respond with: > >> > >> - If the number corresponds to a rule-change, the text of the > rule-change as submitted when it was proposed. > >> - If the number corresponds to a rule or amendment, the number of the > next rule-change that amended, transmuted, or repealed it, if any. > >> > >> 214. Any person, other than the Gamemaster, may become a player at any > time by publicly announcing eir desire to do so. > >> > >> 215. Each UTC day, the Gamemaster shall send one message with any > information e was required to announce since the previous such message, > unless the rule requiring em to announce the information explicitly > requires that it be reported in another fashion. > >> } > >> > >> Gaelan > > > > I do so. > > > > Players may register by a public message; after that, they take turns > (making a proposal and gaining a random number of points) every 24-48 hours > by privately messaging me. Proposals are Suber-style, so each proposal must > create, amend, repeal, or transmute exactly one rule. Votes are also by > private messages to me. (There is no AGAINST vote; proposals pass as soon > as the required percentage of registered players vote for.) I'll publish > the hashes of any proposals that I receive, and announce when proposals > pass, but proposal text and the resulting ruleset are secret. When sending > proposals, it would be nice if you could include its SHA256 hash, so I can > ensure that I calculate it the same way you do. There is a mechanism for > discovering rules; see rule 213. Good luck and have fun! > > > > Gaelan > > > > I become a player in Nomaoic. > > -- > ATMunn > friendly neighborhood notary and Speaker of Agora :) >