On 8/28/2020 10:22 AM, Gaelan Steele via agora-business wrote:
I intend, with 2 Consent, to initiate a free tournament with the following 
regulations.

1. Gaelan can not win the Tournament, nor become a player within the 
tournament. Gaelan is the Gamemaster and Judge of this Tournament.

2. This tournament shall be known as "Nomaoic."

3. This Tournament is governed by these regulations and by its rules, the 
initial set of which are included in these regulations; the rules may be 
amended from time to time as specified by the rules themselves. These 
regulations take precedence over the tournament rules; it is IMPOSSIBLE for the 
state of the tournament to change such that the rules claim precedence over 
these regulations. The Gamemaster SHALL abide the tournament rules. Tournament 
players SHOULD do so, but shall not be penalized for failure to do so through 
means external to the tournament.

4. The Judge has sole authority to interpret the rules, and shall do so in an 
equitable manner, with emphasis placed on the intent of the clauses and the 
fair treatment of all parties.

5. While the tournament is ongoing, any Agoran player may, in accordance with 
the rules of the tournament, become a player within the tournament. Any person 
may cease to be a player within the tournament by announcement, rules of the 
tournament notwithstanding; this does not preclude the rules from causing 
people to cease to be players of the tournament

6. The Gamemaster shall keep a record of any private information that e 
receives or is required to track through the course of this Tournament. 
Additionally, in any case where e believes the rules are ambiguous or eir 
interpretation of the rules may be controversial, e shall record eir 
interpretation and reasoning.

7. Upon the conclusion of the game of Nomaoic (as specified by the rules), the 
Gamemaster SHALL, in a timely fashion, announce this fact and publish all 
records e was required to keep under regulation 6. Provided that the identity 
of the winners(s) was not, directly or indirectly, affected by the Gamemaster 
acting with arbitrary or capricious disregard for these regulations or the 
Tournament rules, e CAN and SHALL, by announcement, cause any winners as 
specified by the rules of the tournament to win the tournament.

8. In the event that the Gamemaster discovers e has made an error in the 
adjudication of the tournament, e MAY resolve it in any reasonable fashion 
(making changes to the gamestate as necessary), and SHOULD (possibly privately) 
announce the error and resolution to any players affected. The Gamemaster MAY, 
if necessary, reveal small amounts of private information in this process.

9. The Gamemaster MAY and SHOULD inform players of decisions made while 
adjudicating the tournament, especially when e records an interpretation of the 
rules as required under section 5 or resolves an error under section 8. In 
doing so, the Gamemaster MAY, keeping in mind the best interest interests of 
the game, reveal private information.

10. The initial rules of Nomaoic are below: {
Initial Set of Rules
Immutable Rules
101. All players must always abide by all the rules then in effect, in the form 
in which they are then in effect. The rules in the Initial Set are in effect 
when the tournament begins. The Initial Set consists of Rules 101-116 
(immutable) and 201-215 (mutable).

102. Initially rules in the 100's are immutable and rules in the 200's are 
mutable. Rules subsequently enacted or transmuted (that is, changed from 
immutable to mutable or vice versa) may be immutable or mutable regardless of 
their numbers, and rules in the Initial Set may be transmuted regardless of 
their numbers.

103. A rule-change is any of the following: (1) the enactment, repeal, or 
amendment of a mutable rule; (2) the enactment, repeal, or amendment of an 
amendment of a mutable rule; or (3) the transmutation of an immutable rule into 
a mutable rule or vice versa.

104. All rule-changes proposed in the proper way shall be voted on. They will 
be adopted if and only if they receive the required number of votes.

105. Every player is an eligible voter.

106. All proposed rule-changes shall be sent to the Gamemaster before they are 
voted on. If they are adopted, they shall guide play in the form in which they 
were voted on.

107. No rule-change may take effect earlier than the moment of the completion 
of the vote that adopted it, even if its wording explicitly states otherwise. 
No rule-change may have retroactive application.

108. Each proposed rule-change shall be given a number for reference. The 
numbers shall begin with 301, and each rule-change proposed in the proper way 
shall receive the next successive integer, whether or not the proposal is 
adopted.

If a rule is repealed and reenacted, it receives the number of the proposal to 
reenact it. If a rule is amended or transmuted, it receives the number of the 
proposal to amend or transmute it. If an amendment is amended or repealed, the 
entire rule of which it is a part receives the number of the proposal to amend 
or repeal the amendment.

109. Rule-changes that transmute immutable rules into mutable rules may be 
adopted if and only if three quarters of the eligible voters, rounded up, vote 
for it. Transmutation shall not be implied, but must be stated explicitly in a 
proposal to take effect.

110. In a conflict between a mutable and an immutable rule, the immutable rule takes 
precedence and the mutable rule shall be entirely void. For the purposes of this rule a 
proposal to transmute an immutable rule does not "conflict" with that immutable 
rule.

111. The state of affairs that constitutes winning may not be altered from 
achieving n points to any other state of affairs. The magnitude of n and the 
means of earning points may be changed, and rules that establish a winner when 
play cannot continue may be enacted and (while they are mutable) be amended or 
repealed. When a player wins, the Gamemaster shall announce this fact, and the 
tournament ends with that player as the winner.

112. A player always has the option to forfeit the tournament rather than 
continue to play or incur a tournament penalty. No penalty worse than losing, 
in the judgment of the player to incur it, may be imposed.

113. There must always be at least one mutable rule. The adoption of 
rule-changes must never become completely impermissible.

114. Rule-changes that affect rules needed to allow or apply rule-changes are 
as permissible as other rule-changes. Even rule-changes that amend or repeal 
their own authority are permissible. No rule-change or type of move is 
impermissible solely on account of the self-reference or self-application of a 
rule.

115. Whatever is not prohibited or regulated by a rule is permitted and 
unregulated, with the sole exception of changing the rules, which is permitted 
only when a rule or set of rules explicitly or implicitly permits it.

116. All judgements about the legality of a move or the interpretation or 
application of a rule shall be made by the Gamemaster.

Mutable Rules
201. Players may take turns at any time, but may not do so less than 23 hours 
after a previous turn and must do so within 49 hours after the beginning of the 
tournament, becoming a player, or their previous turn. Parts of turns may not 
be omitted. All players begin with zero points.

202. One turn consists of two parts in this order: (1) proposing one 
rule-change, and (2) by the Gamemaster calculating a random number from one to 
ten and adding that number of points to the player's score. A player takes a 
turn by privately communicating their intention to do so, along with the 
proposed rule-change, to the Gamemaster. When a player takes a turn, the 
Gamemaster shall announce player taking the turn and the number of points 
gained by the player. The Gamemaster shall also announce the number of the 
proposed rule-change and a cryptographic hash of its contents, but shall list 
proposed rule-changes separately and in a different order from any other 
information e publishes in the course of a player's turn, such that it is not 
clear which players proposed which rule-changes.

203. A rule-change is adopted if a simple majority of all eligible players vote 
in favor of it.

205. An adopted rule-change takes full effect at the moment it receives 
sufficient votes to be adopted. Upon a rule-change being adopted, the 
Gamemaster shall publish the number of the adopted rule-change, but no further 
information.

207. Each player always has exactly one vote. Players shall vote by privately 
sending a message to the Gamemaster.

208. The winner is the first player to achieve 100 (positive) points.

209. If two or more mutable rules conflict with one another, or if two or more 
immutable rules conflict with one another, then the rule with the lowest 
ordinal number takes precedence.

If at least one of the rules in conflict explicitly says of itself that it 
defers to another rule (or type of rule) or takes precedence over another rule 
(or type of rule), then such provisions shall supersede the numerical method 
for determining precedence.

If two or more rules claim to take precedence over one another or to defer to 
one another, then the numerical method again governs.

210. If the rules are changed so that further play is impossible, or if the 
legality of a move cannot be determined with finality, or if by the 
Gamemaster's reasoning, a move appears equally legal and illegal, then the 
first player who attempts, but is unable to complete, a turn is the winner.

This rule takes precedence over every other rule determining the winner.

211. The state of the tournament shall be maintained by the Gamemaster. While 
tournament continues, the Gamemaster shall not reveal any part of it unless 
required to by the rules, but is generally free to repeat information to 
anybody who already knows it.

212. If a person breaks a rule or attempts to make a move not permitted by the rules, the 
Gamemaster shall announce that the player has "failed to consider" the rule or 
rule-change that made the action illegal or invalid (specifying the number of that rule 
or rule-change), and the player shall lose 10 points.

213. A player with 5 or more points may privately submit an inquiry to the 
Gamemaster, providing the number of an initial rule or adopted rule-change. 
Upon sending such an inquiry, 5 points are deducted from the player's score. 
The game-master shall respond with:

- If the number corresponds to a rule-change, the text of the rule-change as 
submitted when it was proposed.
- If the number corresponds to a rule or amendment, the number of the next 
rule-change that amended, transmuted, or repealed it, if any.

214. Any person, other than the Gamemaster, may become a player at any time by 
publicly announcing eir desire to do so.

215. Each UTC day, the Gamemaster shall send one message with any information e 
was required to announce since the previous such message, unless the rule 
requiring em to announce the information explicitly requires that it be 
reported in another fashion.
}

Gaelan

I support.

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