omd wrote:
Proposal: Upvotes (AI=1)
{
Multiply all positive Karma values by 3 (to compensate existing Karma
holders
for expected inflation). Replace all negative Karma values with 0 (because
Karma will become a currency).
Amend Rule 2510 (Such is Karma) to read:
Karma is a currency tracked by the Herald.
Up to once per week, each player CAN grant a specified other
player 1 Karma by announcement. A player CAN also transfer any
amount of eir own Karma to another player by announcement. In
both cases, for this to be effective, e must give a reason why
the other player should gain Karma.
At the beginning of each quarter, the Karma of every
Unregistered person is halved (rounding towards 0).
Karma cannot otherwise be transferred or destroyed.
Proto: "A player CAN also destroy 1 of another player's Karma by paying
a fee of 1 Karma", once again must give a reason why.