On 7/3/2020 4:32 PM, omd via agora-business wrote: > Proposal: Upvotes (AI=1) > { > > Multiply all positive Karma values by 3 (to compensate existing Karma holders > for expected inflation). Replace all negative Karma values with 0 (because > Karma will become a currency). > > Amend Rule 2510 (Such is Karma) to read: > > Karma is a currency tracked by the Herald.
> Up to once per week, each player CAN grant a specified other > player 1 Karma by announcement. A player CAN also transfer any > amount of eir own Karma to another player by announcement. In > both cases, for this to be effective, e must give a reason why > the other player should gain Karma. This doesn't overrule the general ability to transfer Karma, in other words, "A player CAN also transfer..." is already in the rules because it's a liquid currency by default. But you want to keep it out of contracts I'm guessing, so limit the currency to being owned by players? > But we've had Karma for around three years, and it had several > predecessors before that. There's a benefit to shaking things up. Any technical hitches aside, +1^. (let's make ^ shorthand for some part of this process?) -G.