On Friday, 12 June 2020, 08:51:06 GMT+1, Cuddle Beam via agora-discussion 
<agora-discussion@agoranomic.org> wrote:
> I am EXTREMELY wary of extra vote mechanisms but I've never seen
> large-scale pooling on Agora like on Blognomic so perhaps it's not a
> problem. Maybe.

Pools of 3 have historically been fairly common, and of 4 have happened on rare 
occasions.

Agoran pooling is nearly always of the "timing scam" variety, though (i.e. you 
hide the fact that the pool exists until the last moment so that the pooling to 
require fewer resources, as the opponents' resources are split); BlogNomic's 
are a split between that and the "we're just richer than you" variety which is 
uncounterable even if you know about it. The basic reason is that Agora's 
economy doesn't reset on a win; this means that unless everyone in the pool 
wins as a result of the scam (e.g. you pool extra votes to force through a 
victory proposal), the pooling needs to be done using only one player's 
economic assets (because the other players will need to be bribed to 
participate if they have no prospect of winning, and the size of the bribe will 
obviously need to exceed those players' expenditures). At BlogNomic players are 
willing to compete for a chance of being randomly selected for a win, because 
their assets are about to reset anyway; at Agora, the stakes are higher.

The reason multiple players are involved in a pool is thus not to pool economic 
assets, but to pool "once per player per proposal", "once per player per week", 
etc., actions (or else actions that can inherently only be performed by one 
particular player); these are things that are gone if you don't use them, so 
they're susceptible to pooling in the same way as BlogNomic's economic assets. 
(For example, one pool that I remember involved three players each setting 
their voting power to 8, to force through a proposal that would give them a 
dictatorship; there was a rule capping each players' votes-per-proposal at 8 
even when extra-vote assets were used, so three players were needed to get 
enough voting power.)

Historically, though, the main barrier to direct pooling scams for 
dictatorships was a rule titled "Support Democracy" (which has since been 
repealed). It allowed any player, with 2 support, to make a particular proposal 
immune from interference such as vote manipulation and vote boosting. Players 
generally didn't do this unless they suspected a scam was brewing, so it added 
a huge amount of skill to pooling-based scams, meaning that you had to write a 
proposal that would slip under the Support Democracy radar in order to be able 
to land a voting-based pooling timing scam (and speaking as a Scamster myself, 
it was fun doing that). IIRC G. got eir patent title of Cassandra from spotting 
one such scam, but being unable to gather the requisite support to trigger 
Support Democracy. If we do want to bring back extra vote mechanisms, we should 
probably bring back Support Democracy at the same time (but possibly with a 
cost additional to the 2 support, e.g. a Pendant, in order to prevent players 
using a contract to just democratise everything).

-- 
ais523  

Reply via email to