Master is secured at power 2. Is there a way to secure asset
ownership? Do we care?

> A talisman is an asset with ownership restricted to players and Agora.
> If there ever does not exist a talisman for a certain zombie, one is
> created in the possession of Agora. If there ever exists more than one
> talisman for a certain zombie, or more than zero talismans for any other
> person, one talisman for that player is destroyed. Talismans are tracked
> by the Registrar.

I wonder if we could just declare that there's one talisman per zombie
rather than specifying how they're created/destroyed to reach that
state. Somehow trying to say how they're created/destroyed bugs me.
Also I think this could also shorten this part of the slightly, and
would allow the rule text to unashamedly refer to *the* talisman of a
zombie.

E.g:

For every zombie, the talisman of that zombie is a unique indestructable asset
with ownership restricted to players and Agora, defaulting to Agora.
Talismans are tracked by the Registrar.

And then instead of destroying a talisman you transfer it to Agora.

I think this would mean a talisman stops existing when its zombie
ceases to be a zombie, since it ceases to be defined by the rules. If
we're worried about that we could add "The talisman of a zombie is
destroyed when that zombie ceases to be a zombie.".

>     - If a zombie has been a zombie for the past 90 days and not had
>     Agora for a master during any of that time, destroy one talisman for
>     that zombie;

Your implicit definition of "master" may apply only to players. How
about instead "If Agora has not owned a particular talisman for the
past 90 days, destroy that talisman"? (Or cause it to be transferred
to Agora, if you're implementing my first suggestion.)

- Falsifian

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