How does this work with conditionals? A conditional on the state of the wheel would probably be inextricable, but I don't see any text that actually stops inextricable conditionals (except for a SHOULD) besides voting.

Jason Cobb

On 7/30/19 10:42 PM, James Cook wrote:
New subject line as I'm hoping to focus a new thread just on this
proto-proposal.

The below power-0.5 game is intended as a test of the idea of actions
depending on the future. I'm happy to reduce the winning condition to
just getting some Coins or a congratulations or something, if people
prefer.


AI: 1
Text:
Enact a new power-0.5 rule titled "Clairvoyant Roshambo", with the
following text.

The Roshambo Wheel is a singleton switch with possible values Rock,
Paper and Scissors. Rock beats Scissors, Scissors beats Paper, and
Paper beats Rock.

Whenever a player has not done so in the past 4 days, e CAN Spin the
Wheel by announcement, specifying Rock, Paper or Scissors. A player
CAN Change eir Mind about spinning by announcement at any time. If a
player Spins the Wheel at a time T, and does not Change eir Mind in
the four days following T, then at time T the Roshambo Wheel is
flipped to the value e specified.

Roshambo Score is a player switch with possible values all integers.
To increase it is to flip it to a value one greater than it was, and
to decrease it is to flip it to a value one less than it was.

Once per Agoran week, each player CAN Play Roshambo by announcement,
specifying Rock, Paper or Scissors. When e does so:
* If e specifies a value that beats the current value of the Roshambo
Wheel, eir Roshambo Score is increased.
* If e specifies a value that is beaten by the current value of the
Roshambo Wheel, eir Roshambo Score is decreased.

A player with a Roshambo Score of at least 10 CAN, with Notice,
Transcend Time. When e does so, e wins the game, and all instances of
the Roshambo Score switch are flipped to 0.
Two amendments (I'm sure more will be needed):

* A player CANNOT play Roshambo if e has Spun the Wheel in the post N
(N=4?) days. That's to prevent someone from just spinning the wheel
and playing Roshambo in the same message.

* Default the Roshambo Wheel to Rock. This gives some people a free
point, but without this I think players may be disincentivised from
spinning it the first time.

Example gameplay:

* Player A spins the wheel to Paper.
* Player B spins it to Scissors.
* Player C spins it to Rock, and convinces others e will not Change eir Mind.
* Player D plays Roshambo, specifying Paper.
* Player C cruelly changes eir mind.
* Player D tries to bribe B into changing eir mind as well. But 4 days
pass, and B does not change eir mind.
* We now know that the wheel was Scissors when Player D played, so we
know that Player D lost a point.

Reply via email to