New subject line as I'm hoping to focus a new thread just on this
proto-proposal.

The below power-0.5 game is intended as a test of the idea of actions
depending on the future. I'm happy to reduce the winning condition to
just getting some Coins or a congratulations or something, if people
prefer.


> AI: 1
> Text:
> Enact a new power-0.5 rule titled "Clairvoyant Roshambo", with the
> following text.
>
> The Roshambo Wheel is a singleton switch with possible values Rock,
> Paper and Scissors. Rock beats Scissors, Scissors beats Paper, and
> Paper beats Rock.
>
> Whenever a player has not done so in the past 4 days, e CAN Spin the
> Wheel by announcement, specifying Rock, Paper or Scissors. A player
> CAN Change eir Mind about spinning by announcement at any time. If a
> player Spins the Wheel at a time T, and does not Change eir Mind in
> the four days following T, then at time T the Roshambo Wheel is
> flipped to the value e specified.
>
> Roshambo Score is a player switch with possible values all integers.
> To increase it is to flip it to a value one greater than it was, and
> to decrease it is to flip it to a value one less than it was.
>
> Once per Agoran week, each player CAN Play Roshambo by announcement,
> specifying Rock, Paper or Scissors. When e does so:
> * If e specifies a value that beats the current value of the Roshambo
> Wheel, eir Roshambo Score is increased.
> * If e specifies a value that is beaten by the current value of the
> Roshambo Wheel, eir Roshambo Score is decreased.
>
> A player with a Roshambo Score of at least 10 CAN, with Notice,
> Transcend Time. When e does so, e wins the game, and all instances of
> the Roshambo Score switch are flipped to 0.

Two amendments (I'm sure more will be needed):

* A player CANNOT play Roshambo if e has Spun the Wheel in the post N
(N=4?) days. That's to prevent someone from just spinning the wheel
and playing Roshambo in the same message.

* Default the Roshambo Wheel to Rock. This gives some people a free
point, but without this I think players may be disincentivised from
spinning it the first time.

Example gameplay:

* Player A spins the wheel to Paper.
* Player B spins it to Scissors.
* Player C spins it to Rock, and convinces others e will not Change eir Mind.
* Player D plays Roshambo, specifying Paper.
* Player C cruelly changes eir mind.
* Player D tries to bribe B into changing eir mind as well. But 4 days
pass, and B does not change eir mind.
* We now know that the wheel was Scissors when Player D played, so we
know that Player D lost a point.

-- 
- Falsifian

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