New subject line as I'm hoping to focus a new thread just on this proto-proposal.
The below power-0.5 game is intended as a test of the idea of actions depending on the future. I'm happy to reduce the winning condition to just getting some Coins or a congratulations or something, if people prefer. > AI: 1 > Text: > Enact a new power-0.5 rule titled "Clairvoyant Roshambo", with the > following text. > > The Roshambo Wheel is a singleton switch with possible values Rock, > Paper and Scissors. Rock beats Scissors, Scissors beats Paper, and > Paper beats Rock. > > Whenever a player has not done so in the past 4 days, e CAN Spin the > Wheel by announcement, specifying Rock, Paper or Scissors. A player > CAN Change eir Mind about spinning by announcement at any time. If a > player Spins the Wheel at a time T, and does not Change eir Mind in > the four days following T, then at time T the Roshambo Wheel is > flipped to the value e specified. > > Roshambo Score is a player switch with possible values all integers. > To increase it is to flip it to a value one greater than it was, and > to decrease it is to flip it to a value one less than it was. > > Once per Agoran week, each player CAN Play Roshambo by announcement, > specifying Rock, Paper or Scissors. When e does so: > * If e specifies a value that beats the current value of the Roshambo > Wheel, eir Roshambo Score is increased. > * If e specifies a value that is beaten by the current value of the > Roshambo Wheel, eir Roshambo Score is decreased. > > A player with a Roshambo Score of at least 10 CAN, with Notice, > Transcend Time. When e does so, e wins the game, and all instances of > the Roshambo Score switch are flipped to 0. Two amendments (I'm sure more will be needed): * A player CANNOT play Roshambo if e has Spun the Wheel in the post N (N=4?) days. That's to prevent someone from just spinning the wheel and playing Roshambo in the same message. * Default the Roshambo Wheel to Rock. This gives some people a free point, but without this I think players may be disincentivised from spinning it the first time. Example gameplay: * Player A spins the wheel to Paper. * Player B spins it to Scissors. * Player C spins it to Rock, and convinces others e will not Change eir Mind. * Player D plays Roshambo, specifying Paper. * Player C cruelly changes eir mind. * Player D tries to bribe B into changing eir mind as well. But 4 days pass, and B does not change eir mind. * We now know that the wheel was Scissors when Player D played, so we know that Player D lost a point. -- - Falsifian