Historically Victory By Apathy has been a good way to bring activity back into the game during a lull. And the fact that it proves a testing ground for these kinds of claims makes it a sort of release valve. Jason Cobb could have tried other actions that would've caused more gamestate confusion.

On 7/18/19 1:12 AM, Rebecca wrote:
it just encourages people to make completely frivolous and uninteresting
attempts for free wins without having to do actual game mechanics.

On Thu, Jul 18, 2019 at 4:11 PM ais...@alumni.bham.ac.uk <
ais...@alumni.bham.ac.uk> wrote:

On Thu, 2019-07-18 at 15:24 +1000, Rebecca wrote:
I create the following proposal

Name: NO MORE APATHY
AI: 1
Text: Repeal rule 2465 "Victory By Apathy"
Huh? This incident is evidence that the rule is working by design.

Assume for a thought experiment this case is broken. Then if we didn't
have the Apathy rule, the brokenness would either go unreported, or
else be used to break something more important than a victory
condition.

The whole point of the rule is that if something goes wrong in the
dependent action rules, players use it to win rather than, e.g., force
through a ratification of a false statement.

--
ais523


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