I vote as follows and act on Halian's behalf to make em vote to endorse R. Lee > 8188A G. 3.0 Blanket Denial FOR > 8189A Jason Cobb 1.7 Rule 2479 Cleanup (v1.2) FOR > 8190A G., D Margaux 2.0 Report Rewards FOR > 8191A R. Lee 1.1 Spaceships FOR > 8192A G. 1.0 auctions have fees FOR > 8195A Aris, omd, Jason Cobb 3.0 Timeline Control Ordnance v2 PRESENT > 8202 Jason Cobb 1.7 Police Power FOR > 8203 Jason Cobb 2.0 Fixing Summary Judgement FOR > 8204 R. Lee 1.0 SMH @ Herald FOR > 8205 R. Lee 1.7 Timing proposal w/ no effect FOR > 8206 Jason Cobb 2.0 Rule 2472 Simplification PRESENT > 8207 G. [1] no power is all powerful PRESENT > 8208 Jason Cobb, [2] 3.0 Regulated actions reform (v2) AGAINST > 8209 D Margaux, [3] 2.0 AFK Reform Act v1.1 FOR, hope this passes, it would be 10/10 > 8210 Jason Cobb 2.5 Single-party Contracts AGAINST > 8211 G. 3.0 Law School FOR > 8212 Jason Cobb 3.0 Rule Recreation Reversal FOR > 8213 nch 1.0 Space Fixes FOR > 8214 nch 1.0 Space Isn't Linear FOR, I love this
On Tue, Jul 16, 2019 at 8:41 PM D. Margaux <dmargaux...@gmail.com> wrote: > Votes are below. > > Sorry if someone already raised this specifically, but CoE on the promotor > distribution: If 8207 is a proposal at all, then it does have an AI per > Rule 1950: "Adoption index (AI) is an untracked switch possessed by Agoran > decisions and proposals. ... Adoption index is an essential parameter of > an Agoran decision if that decision has an adoption index." > > In the votes below, "FOR UNLESS" is a shorthand for "conditional vote FOR, > unless a line item veto has been exercised for this proposal, in which case > AGAINST." > > I vote as follows: > > > On Jul 15, 2019, at 8:32 PM, Aris Merchant < > thoughtsoflifeandligh...@gmail.com> wrote: > > > > I hereby distribute each listed proposal, initiating the Agoran > > Decision of whether to adopt it, and removing it from the proposal > > pool. For this decision, the vote collector is the Assessor, the > > quorum is 7, the voting method is AI-majority, and the valid > > options are FOR and AGAINST (PRESENT is also a valid vote, as are > > conditional votes). > > > > ID Author(s) AI Title > > > --------------------------------------------------------------------------- > > 8188A G. 3.0 Blanket Denial > FOR UNLESS > > > 8189A Jason Cobb 1.7 Rule 2479 Cleanup (v1.2) > FOR UNLESS > > > 8190A G., D Margaux 2.0 Report Rewards > FOR UNLESS > > > 8191A R. Lee 1.1 Spaceships > FOR UNLESS > > > 8192A G. 1.0 auctions have fees > FOR UNLESS > > > 8195A Aris, omd, Jason Cobb 3.0 Timeline Control Ordnance v2 > FOR UNLESS > > > 8202 Jason Cobb 1.7 Police Power > FOR UNLESS > > > 8203 Jason Cobb 2.0 Fixing Summary Judgement > PRESENT > > > 8204 R. Lee 1.0 SMH @ Herald > FOR UNLESS > > > 8205 R. Lee 1.7 Timing proposal w/ no effect > FOR UNLESS > > > 8206 Jason Cobb 2.0 Rule 2472 Simplification > AGAINST > If I recall correctly, per a CFJ that defeated a scam I ran, the wording > here matters because the Speaker CAN delay a "with Notice" action by > objecting, but e CANNOT delay an action that doesn't use the Agoran > Satisfaction method. > > > > 8207 G. [1] no power is all powerful > TANGELO > > > 8208 Jason Cobb, [2] 3.0 Regulated actions reform (v2) > PRESENT > I'm sure this is an excellent proposal, but it's 6:30 am my local time, > and I'm too sleepy to read it carefully enough to feel comfortable voting > on it. > > > 8209 D Margaux, [3] 2.0 AFK Reform Act v1.1 > FOR UNLESS > > > 8210 Jason Cobb 2.5 Single-party Contracts > FOR UNLESS > I think this could actually be a fun new mechanic. > > > 8211 G. 3.0 Law School > FOR UNLESS > > > 8212 Jason Cobb 3.0 Rule Recreation Reversal > PRESENT > Havent been following the background on this proposal. > > > 8213 nch 1.0 Space Fixes > FOR UNLESS > > > 8214 nch 1.0 Space Isn't Linear > FOR UNLESS > > > > > > ////////////////////////////////////////////////////////////////////// > > > ID: 8188 > > Title: Blanket Denial > > Adoption index: 3.0 > > Author: G. > > Co-authors: > > > > > > Amend Rule 2201 (Self-Ratification) by replacing: > > do one of the following in a timely fashion: > > with > > do one of the following in a timely fashion, in an announcement > > that clearly cites the claim of error: > > > > ////////////////////////////////////////////////////////////////////// > > ID: 8189 > > Title: Rule 2479 Cleanup (v1.2) > > Adoption index: 1.7 > > Author: Jason Cobb > > Co-authors: > > > > > > Amend Rule 2479 ("Official Justice") as follows: > > > > Replace the text > > > >> The Referee CAN, subject to the provisions of this rule, impose > >> Summary Judgment on a person who plays the game by levying a fine > >> of up to 2 blots on em. Summary Judgement is imposed on the > >> Referee's own initiative, and not in response to any official > >> proceeding. > > > > with the text > > > >> Subject to the provisions of this rule, the Referee CAN, by > announcement, > >> impose Summary Judgment on a player. When e does so, e levies a fine of > >> up to 2 Blots on em. If e does not specify the number of Blots in the > fine, > >> the attempt to impose Summary Judgment is INEFFECTIVE. Summary > Judgement is > >> imposed on the Referee's own initiative, and not in response to any > official proceeding. > > > > ////////////////////////////////////////////////////////////////////// > > ID: 8190 > > Title: Report Rewards > > Adoption index: 2.0 > > Author: G. > > Co-authors: D Margaux > > > > > > Amend Rule 1006 (Offices) by prepending the following text to the 1st > > paragraph: > > An Office is a position described as an Office by the Rules. > > > > Amend Rule 2496 (Rewards) by replacing: > > * Publishing a duty-fulfilling report: 5 coins. For each office, > > this reward can only be claimed for the first weekly report > > published in a week and the first monthly report published in a > > month. > > with: > > * Publishing an office's weekly or monthly report, provided that > > publication was the first report published for that office in > > the relevant time period (week or month respectively) to fulfill > > an official weekly or monthly duty: 5 coins. > > > > ////////////////////////////////////////////////////////////////////// > > ID: 8191 > > Title: Spaceships > > Adoption index: 1.1 > > Author: R. Lee > > Co-authors: > > > > > > Create a spaceship in the possession of each player without a > > spaceship > > > > ////////////////////////////////////////////////////////////////////// > > ID: 8192 > > Title: auctions have fees > > Adoption index: 1.0 > > Author: G. > > Co-authors: > > > > > > [The payment rule for auctions just says that if you happen to have an > > auction debt, if you pay Agora under any circumstances, it triggers > > stuff. This means, if someone happens to have two auction debts, they > > can make one payment and it would count for both. This brings things > > into line.] > > > > Amend Rule 2551 (Auction End) by replacing: > > The winner of a lot SHALL pay the Auctioneer the number of the > > Auction's currency equal to eir bid, in a single payment, in a > > timely fashion. > > with: > > The winner of the lot SHALL, in a timely fashion, pay a fee (the > > number of the Auction's currency equal to eir bid) to the > > Auctioneer in order to satisfy eir auction debt. > > > > [This makes "satisfying eir auction debt" a fee-based action governed > > under R2579, which didn't exist when the auction rules were written. > > R2579 then takes care of the various CANs and method details. The > > transfer of the lots is then a consequence of "satisfying eir auction > > debt"]. > > > > ////////////////////////////////////////////////////////////////////// > > ID: 8195 > > Title: Timeline Control Ordnance v2 > > Adoption index: 3.0 > > Author: Aris > > Co-authors: > > > > > > Enact a new power 3.1 Rule, entitled "Timelines", with the following > text: > > > > A timeline is a temporal sequence of events and states. > > > > The Objective Timeline is the timeline of matters as they actually > happened. > > On the Objective Timeline, the consequences of an event are determined > > based on the conditions actually in effect, under Agoran law, when that > event > > occurred. The Objective Timeline is not part of the gamestate; instead, > it > > is the recording of events on reality itself, and changing it > retroactively > > without actual time travel is thus IMPOSSIBLE, rules to the contrary > > notwithstanding. > > > > The Standard Timeline is the timeline used for the purposes of ordinary > > gameplay. By default, the Standard Timeline is defined by events and > their > > consequences in the same way that the Objective Timeline is. However, > > the Standard Timeline is part of the gamestate. Accordingly, it can be > > modified retroactively; such retroactive modifications are secured > > at power 3. > > > > Attempted retroactive changes are to be interpreted as attempts to > change the > > Standard Timeline. All changes are to be interpreted as prospective > unless > > they are explicitly retroactive. > > > > By default, any entity with a power less than the power of this rule > that > > refers to the past, present, or future is to be interpreted as > referring to > > the Standard Timeline; however, entities may explicitly reference > > different timelines. > > > > Amend Rule 1551, "Ratification" by changing the text "the gamestate is > modified" > > to read "the gamestate is retroactively modified". > > > > Amend Rule 591, "Delivering Judgements", by changing the text > > > > "The valid judgements for an inquiry case are as follows, based on > > the facts and legal situation at the time the inquiry case was > > initiated, not taking into account any events since that time:" > > > > to read > > > > "The judgement of an inquiry case should be based on the facts and legal > > situation as they objectively existed at the time the inquiry case was > > initiated, not taking into account any events or retroactive > modifications > > since that time. > > > > The valid judgements for an inquiry case are as follows:" > > > > ////////////////////////////////////////////////////////////////////// > > ID: 8202 > > Title: Police Power > > Adoption index: 1.7 > > Author: Jason Cobb > > Co-authors: > > > > > > In Rule 2557, replace the first paragraph with: > > > > When the rules authorize an investigator to impose the Cold Hand > > of Justice for a violation, e CAN do so by levying a fine of B on > > the perp by announcement, within the following guidelines: > > > > and add a new list item at the start of the list (that is, right after > > the first paragraph), with the text: > > > > - B is at least 1 and at most twice the base value of the > > violation. > > > > Retitle Rule 2557 to "Sentencing Guidelines". > > > > [Comment: Rule 2557 is currently titled "Removing Blots". When I tried > > to understand why, I noticed that the 2018-04-07 SLR lists two Rule > > 2557s, one of which actually is about removing blots, and the other of > > which is titled "Sentencing Guidelines". The next SLR I could find is > > published much later, 2018-10-14, and has R2557 in or close to its > > current form. I don't know exactly what happened there.] > > > > ////////////////////////////////////////////////////////////////////// > > ID: 8203 > > Title: Fixing Summary Judgement > > Adoption index: 2.0 > > Author: Jason Cobb > > Co-authors: > > > > > > Amend Rule 2531 ("Referee Accountability") as follows: > > > > After list item (1) insert the following phrase: "Any attempt to > > levy a fine pursuant to the imposition of the Cold Hand of Justice > > is INEFFECTIVE if:" > > > > Renumber list items (2) - (8) to be items (1) - (7) in the new list. > > > > ////////////////////////////////////////////////////////////////////// > > ID: 8204 > > Title: SMH @ Herald > > Adoption index: 1.0 > > Author: R. Lee > > Co-authors: > > > > > > 1. Halve (rounding towards 0) the Karma of every Unregistered person. > > > > 2. Set the Karma of Agora such that the sum of all Karma switch > > instance values in the game is equal to 0. > > > > ////////////////////////////////////////////////////////////////////// > > ID: 8205 > > Title: Timing proposal w/ no effect > > Adoption index: 1.7 > > Author: R. Lee > > Co-authors: > > > > > > R. Lee pledges to timely transfer half of the money e gains from the > > adoption of this proposal to the last person to vote FOR this proposal. > > > > ////////////////////////////////////////////////////////////////////// > > ID: 8206 > > Title: Rule 2472 Simplification > > Adoption index: 2.0 > > Author: Jason Cobb > > Co-authors: > > > > > > [Comment: use "with Notice" instead of writing it out.] > > > > Replace the last paragraph of Rule 2472 ("Office Incompatibilities") > > with the following paragraph: > > > > If a player is Overpowered, any player CAN, with Notice, Demand > > Resignation from em. When this occurs, each office that the > > Overpowered player holds becomes vacant. > > > > ////////////////////////////////////////////////////////////////////// > > ID: 8207 > > Title: no power is all powerful > > Adoption index: none > > Author: G. > > Co-authors: > > > > > > Create the following Rule, "Supreme Power", Power=4: > > > > G. CAN make arbitrary changes to the gamestate by announcement. > > > > ////////////////////////////////////////////////////////////////////// > > ID: 8208 > > Title: Regulated actions reform (v2) > > Adoption index: 3.0 > > Author: Jason Cobb > > Co-authors: Aris, omd, G., Falsifian > > > > > > [Comment: see proto thread for changes and rationales.] > > > > > > Amend Rule 2493 ("Regulations") as follows: > > > > Append the following text to the first paragraph: "Regulations are > > binding." > > > > > > Amend Rule 1742 ("Contracts") as follows: > > > > Append the following sentence to the first paragraph: "Contracts are > > binding." > > > > > > Amend Rule 2125 ("Regulated Actions") to read: > > > > An entity is binding if and only if the Rules designate it as such. > > The Rules as a whole is an entity that is binding; this entity is > > known as the ruleset. > > > > An action is regulated by a binding entity if: (1) the entity > > directly and explicitly defines, limits, allows, enables, permits, > > forbids, or requires its performance; (2) the entity describes the > > circumstances under which the action would succeed or fail; or (3) > > the action would, as part of its effect, modify information for > > which the entity requires some player to be a "recordkeepor". > > > > When a binding entity explicitly defines an action, describes the > > possibility of performing an action, or describes the methods by > > which an action can be performed, it creates an action that is > > distinct from all other actions; the binding entity is said to "own" > > this created action. A binding entity CAN only state that it > > requires or forbids an action that it does not own; it CANNOT modify > > any other properties of the action. > > > > An action that is owned by a binding entity CAN only be performed as > > described by the entity, and only using the methods explicitly > > specified in the entity for performing the given action. > > Interpretations that result in the entity directly proscribing > > actions that are not regulated by it are invalid. > > > > > > Retitle Rule 2125 to "Binding Entities". > > > > Set the power of Rule 2125 to 3.1. > > > > ////////////////////////////////////////////////////////////////////// > > ID: 8209 > > Title: AFK Reform Act v1.1 > > Adoption index: 2.0 > > Author: D Margaux > > Co-authors: G., Jason Cobb > > > > > > Amend rule 2532 as follows: > > > > Add this sentence: > > > > "A player CAN by announcement pay 10 coins to Agora to flip to emself > > another player's master switch without objection from that other player > > or that other player's master (if any), provided the intent to flip that > > switch was announced at least 7 days before the switch is flipped." > > > > Immediately following this sentence: > > > > "A zombie's master CAN flip that zombie's master switch to Agora > > by announcement." > > > > ////////////////////////////////////////////////////////////////////// > > ID: 8210 > > Title: Single-party Contracts > > Adoption index: 2.5 > > Author: Jason Cobb > > Co-authors: > > > > > > Amend Rule 1742 ("Contracts") by replacing the text "Any group of two or > > more" with the text "Any group of one or more". > > > > ////////////////////////////////////////////////////////////////////// > > ID: 8211 > > Title: Law School > > Adoption index: 3.0 > > Author: G. > > Co-authors: > > > > > > In R1367, Insert the following line between the line starting > > "- Associate" and the line starting "- Bachelor": > > - Juris Doctor of Nomic (J.N.) > > > > In R1367, Insert the following line between the line starting > > "- Doctor of Nomic History" and the line starting > > "- Doctor of Nomic Science": > > - Doctor of Nomic Law (D.N.Law.) > > > > If Falsifian has not been awarded a degree, Award Falsifian the degree > > of J.N. > > > > ////////////////////////////////////////////////////////////////////// > > ID: 8212 > > Title: Rule Recreation Reversal > > Adoption index: 3.0 > > Author: Jason Cobb > > Co-authors: > > > > > > Repeal Rule 2517. > > > > ////////////////////////////////////////////////////////////////////// > > ID: 8213 > > Title: Space Fixes > > Adoption index: 1.0 > > Author: Jason Cobb > > Co-authors: > > > > > > Amend rule 2591 "Spaceships" by changing: > > > > * Armour (an integer switch limited to values less than or equal to > > 10). > > > > to: > > > > * Armour (an integer switch limited to values less than or equal to > > 10, defaulting to 10). > > > > and by appending the following to the end of the rule: > > > > If a player does not have a spaceship in eir possession e CAN, by > > announcement, create a spaceship in eir possession. > > > > Flip every spaceships' Armour switch to 10. > > > > > > ////////////////////////////////////////////////////////////////////// > > ID: 8214 > > Title: Space Isn't Linear > > Adoption index: 1.0 > > Author: nch > > Co-authors: > > > > > > Amend rule 2588 "Sectors" by appending, after the final sentence, the > > following: > > > > If a sector exists with an ID equivalent to the current month of > > the year, and a sector exists with an ID equivalent to the current day > > of the month then those sectors are adjacent. > > > > ////////////////////////////////////////////////////////////////////// > -- >From R. Lee