On Fri, Jun 21, 2019 at 8:24 PM Aris Merchant
<thoughtsoflifeandligh...@gmail.com> wrote:
> This proposal codifies a few common sense rules about timelines. For
> instance, retroactive modifications are possible, but work by creating
> a legal fiction, rather than by changing what actually happened.

Overall: Seems quite well designed.  Personally I'd prefer to just ban
retroactive modifications, but this proposal would do a good job of
codifying the existing precedent.

Nits:

>   A timeline is a sequence of events, worldstates, and/or gamestates,
>   as entailed by the standard definition of the word "timeline".

This is a bit wordy; I think you could remove the second line, or
remove the whole paragraph.

>   Accordingly, it can be modified retroactively. Modifications to the Standard
>   Timeline other than by events or actions taking place as they actually
>   happen are secured at power 3.

This could be simplified a bit – perhaps "Accordingly, it can be
modified retroactively; such retroactive modifications are secured at
power 3".

>   By default, any entity with a power less than the power of this rule that
>   refers to the past (or the future) is to be interpreted as referring to 
> events
>   on the Standard Timeline; however, entities may explicitly reference events
>   in a different timeline.

Why exclude entities with high power?

>   "The judgement of an inquiry case should be based on the facts and legal
>   situation as they objectively existed at the time the inquiry case was
>   initiated, not taking into account any events or retroactive modifications
>   since that time.

This could be shortened if you just reference the Objective Timeline by name.

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