This proposal codifies a few common sense rules about timelines. For
instance, retroactive modifications are possible, but work by creating
a legal fiction, rather than by changing what actually happened. It
also establishes one major new rule: the standard sequence of events
is secured at power 3.0. This stops lower powered rules from
disagreeing about the sequence of events, which could potentially
create a truly weird situation where rules of differing power had
different visions of the past. Since this rule has to be able to
override power 3.0 rules, and since ratification is already at power
3.1, my new timeline rule would be power 3.1.

-Aris

---
Title: Timeline Control Ordnance
Adoption index: 3.0
Author: Aris
Co-authors:

Enact a new power 3.1 Rule, entitled "Timelines", with the following text:

  A timeline is a sequence of events, worldstates, and/or gamestates,
  as entailed by the standard definition of the word "timeline".

  The Objective Timeline is the timeline of events as they actually happened.
  On the objective timeline, the consequences of an action or event are
  determined based on the conditions actually in effect when that action
  or event occurred, and cannot be retroactively modified. The Objective
  Timeline is not considered to be part of the gamestate; instead, it is
  the recording of events on reality itself, and changing it retroactively
  without actual time travel is thus IMPOSSIBLE, rules to the contrary
  notwithstanding.

  The Standard Timeline is the timeline used for the purposes of ordinary
  gameplay. By default, the Standard Timeline is considered to by defined
  by events or actions in the same way that the Objective Timeline is.
  However, the Standard Timeline is considered to be part of the gamestate.
  Accordingly, it can be modified retroactively. Modifications to the Standard
  Timeline other than by events or actions taking place as they actually
  happen are secured at power 3.

  Attempted retroactive changes are to be interpreted as attempts to change the
  Standard Timeline. All changes are to be interpreted as prospective unless
  they are explicitly retroactive.

  By default, any entity with a power less than the power of this rule that
  refers to the past (or the future) is to be interpreted as referring to events
  on the Standard Timeline; however, entities may explicitly reference events
  in a different timeline.

Amend Rule 1551, "Ratification" by changing the text "the gamestate is modified"
to read "the gamestate is retroactively modified".

Amend Rule 591, "Delivering Judgements", by changing the text

  "The valid judgements for an inquiry case are as follows, based on
  the facts and legal situation at the time the inquiry case was
  initiated, not taking into account any events since that time:"

to read

  "The judgement of an inquiry case should be based on the facts and legal
  situation as they objectively existed at the time the inquiry case was
  initiated, not taking into account any events or retroactive modifications
  since that time.

  The valid judgements for an inquiry case are as follows:"

Reply via email to