Mornington Crescent! On Thu, Feb 7, 2019 at 3:47 PM Aris Merchant < thoughtsoflifeandligh...@gmail.com> wrote:
> Y’all, come on. Surely you have an opinion? > > -Aris > > On Wed, Feb 6, 2019 at 4:56 PM Aris Merchant < > thoughtsoflifeandligh...@gmail.com> wrote: > > > So I was looking at the best ways to handle the illegal win problem, > > and I decided to bring back an older set of somewhat more complicated > > victory rules. They involve Winning Conditions, Losing Conditions, > > Victory Announcements, and Cleanup Procedures. Basically, if you > > satisfy a Winning Condition and no Losing Conditions, you can make a > > self-ratifying Victory Announcement to that effect. If the > > announcement ratifies, you win, and the Cleanup Procedure for the > > Winning Condition you satisfied is activated. This seemed a robust set > > of generic concepts for dealing with victory, so I thought reenacting > > them with some modifications might solve our problems. Here's a proto > > that does that. Part 1 consists of the new victory rules, and part 2 > > consists of assorted modifications to existing rules to make them > > compatible. I'd love to hear what you think! > > > > -Aris > > > > P.S. The old rules were R2186 from March 2008 [1] and R2343 from March > > 2012 [2] > > > > [1] > > > https://mailman.agoranomic.org/cgi-bin/mailman/private/agora-official/2008-March/004137.html > > [2] > > > https://mailman.agoranomic.org/cgi-bin/mailman/private/agora-official/2012-March/009331.html > > > > --- > > > > Title: Conditional Victory > > Adoption index: 3.0 > > Author: Aris > > Co-author(s): > > > > Lines beginning with hashmarks ("#") and text in square brackets ("[]") > > are comments. > > > > # 1 WINNING REWRITE > > > > Enact a new power 3.0 rule, entitled "Winning: Terms and Conditions", > > and reading as follows: > > > > Winning Conditions and Losing Conditions are conditions > > explicitly defined as such by the Rules. Such conditions are > > generally satisfied instantaneously, not continuously. No such > > condition is satisfied unless a rule specifies that it is. > > > > Each Winning Condition should (if needed) specify a Cleanup > > Procedure to prevent an arbitrary number of wins arising from > > essentially the same circumstances. When one or more persons win > > the game by some Winning Condition, for each of those persons who > satisfy > > that Winning Condition, its Cleanup Procedure occurs. > > > > If a rule states that a person "achieves victory by X", it is to be > > construed as meaning that mean that the specified person satisfies > > the Winning Condition of X for a period of one month, beginning > > at the specified time, or until e wins the game by X, whichever is > > sooner. > > The one month period is tolled (suspended) for so long as any CFJ > > relating > > substantially to the circumstances of the win is open and for one week > > after > > its closure. > > > > > > Amend Rule 2449, "Winning the Game", to read as follows: > > > > A Victory Announcement is a published statement, labeled as a > > Victory Announcement, that declares clearly that a specified person > > or persons satisfy a specified Winning Condition while > > not satisfying any Losing Conditions (and explicitly and clearly > > states which persons and which Winning Condition). A Victory > > Announcement is self-ratifying. > > > > When a Victory Announcement ratifies, or a judgement confirming > > the veracity of a victory announcement has been in effect and > > unappealed for one week the person(s) Win the Game; specifically they > > win the > > Round that ends with the indicated win. Agora itself does not end and > the > > ruleset remains unchanged. The game CANNOT be won in any other way, > > rules to > > the contrary notwithstanding. > > > > The Herald SHALL award the Patent Title Champion to any person > > who wins the game, in a timely fashion the win. The > > Herald SHOULD note the method of winning in eir report. > > > > Retitle Rule 2449 to "Winning: Apply Here". > > > > > > Enact a new power 3.0 rule, entitled "Winning: Exemptions and > Exclusions", > > with the following text: > > > > Any person who is included in an attempt to win the game, for the > purpose > > of which attempt that person has either knowingly violated a rule, or > > willingly and knowingly been a party to a rules violation, where that > > violation is directly and materially responsible for circumstances > > necessary > > for or beneficial to that attempt, commits the Class-6 Crime of > > Poor Sportsmanship, and furthermore satisfies the Losing Condition of > > Bad Form > > with respect the attempted victory. > > > > Any person, having already been listed as winning in a correct Victory > > Announcement, who is again listed to win in Victory Announcement, > > published > > within 30 days of the first one, where the circumstances of the > attempted > > victory are substantially unchanged, satisfies the Losing Condition of > > Excessive Repetition with respect to the later attempt. > > > > > > # 2 TECHNICAL AND CONFORMING AMENDMENTS > > # 2.1 THE ONE AND ONLY OLD LOSING CONDITION > > > > Amend Rule 2556, Penalties, by changing the first paragraph of that rule > > to read as follows: > > Every impure person satisfies the Losing Condition of Disrepute. > > > > # 2.1 WINNING CONDITIONS > > Amend Rule 2594, Fame, by changing the paragraph beginning > > "Any player whose Fame" > > to read > > "Any player whose Fame has been either 10 or -10 for at least 2 days > > satisfies the Winning Condition of Stellar Domination. Cleanup > Procedure: > > The Victor's fame is reset to 0." > > > > [The following isn't phrased as a Cleanup condition since that would > allow > > the person to dispose of the coins in the intervening period.] > > > > Amend Rule 2483, "Economics", by changing the text > > "A player CAN win the game by paying a fee of 1,000 Coins." > > to read > > "A player CAN achieve victory by Wealth by paying a fee of 1,000 > Coins." > > > > Amend Rule 2465, "Victory by Apathy", by changing the text "win the game" > > to read "achieve victory by Apathy". > > > > Amend Rule 2537, "Balloons", by changing the text > > "A player CAN, by announcement, spend Balloons equal to the sum of > > the Ranks of all Posts in order to win the game. Upon doing so, > > all eir Influence switches are set to 0." > > to read > > "A player CAN pay a fee of Balloons equal in number to the sum of > > the Ranks of all Posts in order to achieve victory by Politics. > > Cleanup Condition: All of the Victor's Influence switches are set to > 0." > > > > Amend Rule 2553, "Win by Paradox", by changing its first paragraph to > read > > as > > follows: > > Whenever a CFJ about the legality or possibility of a game action has > > been assigned a judgment of PARADOXICAL continuously for at least > > 7 days, the case's initiator achieves victory by Paradox. > > > > Retitle Rule 2553 to "Victory by Paradox". > > > > Amend Rule 2438, "Ribbons", by changing the text > > "While a person owns all types of Ribbon, that person can Raise a > > Banner by announcement. This causes that person to win the game. > > That person's Ribbon Ownership becomes the empty set." > > to read > > "While a person owns all types of Ribbon, that person satisfies the > > Winning Condition of Renaissance. Cleanup Procedure: The Victor's > > ribbon ownership becomes the empty set." > > > > Amend Rule 2464, "Tournaments", by changing the text "win the game" to > > "achieve victory by Contest". > > > -- "I don't know about that, as it is outside of my area of expertise." -- competent specialized practitioners, all the time