Y’all, come on. Surely you have an opinion? -Aris
On Wed, Feb 6, 2019 at 4:56 PM Aris Merchant < thoughtsoflifeandligh...@gmail.com> wrote: > So I was looking at the best ways to handle the illegal win problem, > and I decided to bring back an older set of somewhat more complicated > victory rules. They involve Winning Conditions, Losing Conditions, > Victory Announcements, and Cleanup Procedures. Basically, if you > satisfy a Winning Condition and no Losing Conditions, you can make a > self-ratifying Victory Announcement to that effect. If the > announcement ratifies, you win, and the Cleanup Procedure for the > Winning Condition you satisfied is activated. This seemed a robust set > of generic concepts for dealing with victory, so I thought reenacting > them with some modifications might solve our problems. Here's a proto > that does that. Part 1 consists of the new victory rules, and part 2 > consists of assorted modifications to existing rules to make them > compatible. I'd love to hear what you think! > > -Aris > > P.S. The old rules were R2186 from March 2008 [1] and R2343 from March > 2012 [2] > > [1] > https://mailman.agoranomic.org/cgi-bin/mailman/private/agora-official/2008-March/004137.html > [2] > https://mailman.agoranomic.org/cgi-bin/mailman/private/agora-official/2012-March/009331.html > > --- > > Title: Conditional Victory > Adoption index: 3.0 > Author: Aris > Co-author(s): > > Lines beginning with hashmarks ("#") and text in square brackets ("[]") > are comments. > > # 1 WINNING REWRITE > > Enact a new power 3.0 rule, entitled "Winning: Terms and Conditions", > and reading as follows: > > Winning Conditions and Losing Conditions are conditions > explicitly defined as such by the Rules. Such conditions are > generally satisfied instantaneously, not continuously. No such > condition is satisfied unless a rule specifies that it is. > > Each Winning Condition should (if needed) specify a Cleanup > Procedure to prevent an arbitrary number of wins arising from > essentially the same circumstances. When one or more persons win > the game by some Winning Condition, for each of those persons who satisfy > that Winning Condition, its Cleanup Procedure occurs. > > If a rule states that a person "achieves victory by X", it is to be > construed as meaning that mean that the specified person satisfies > the Winning Condition of X for a period of one month, beginning > at the specified time, or until e wins the game by X, whichever is > sooner. > The one month period is tolled (suspended) for so long as any CFJ > relating > substantially to the circumstances of the win is open and for one week > after > its closure. > > > Amend Rule 2449, "Winning the Game", to read as follows: > > A Victory Announcement is a published statement, labeled as a > Victory Announcement, that declares clearly that a specified person > or persons satisfy a specified Winning Condition while > not satisfying any Losing Conditions (and explicitly and clearly > states which persons and which Winning Condition). A Victory > Announcement is self-ratifying. > > When a Victory Announcement ratifies, or a judgement confirming > the veracity of a victory announcement has been in effect and > unappealed for one week the person(s) Win the Game; specifically they > win the > Round that ends with the indicated win. Agora itself does not end and the > ruleset remains unchanged. The game CANNOT be won in any other way, > rules to > the contrary notwithstanding. > > The Herald SHALL award the Patent Title Champion to any person > who wins the game, in a timely fashion the win. The > Herald SHOULD note the method of winning in eir report. > > Retitle Rule 2449 to "Winning: Apply Here". > > > Enact a new power 3.0 rule, entitled "Winning: Exemptions and Exclusions", > with the following text: > > Any person who is included in an attempt to win the game, for the purpose > of which attempt that person has either knowingly violated a rule, or > willingly and knowingly been a party to a rules violation, where that > violation is directly and materially responsible for circumstances > necessary > for or beneficial to that attempt, commits the Class-6 Crime of > Poor Sportsmanship, and furthermore satisfies the Losing Condition of > Bad Form > with respect the attempted victory. > > Any person, having already been listed as winning in a correct Victory > Announcement, who is again listed to win in Victory Announcement, > published > within 30 days of the first one, where the circumstances of the attempted > victory are substantially unchanged, satisfies the Losing Condition of > Excessive Repetition with respect to the later attempt. > > > # 2 TECHNICAL AND CONFORMING AMENDMENTS > # 2.1 THE ONE AND ONLY OLD LOSING CONDITION > > Amend Rule 2556, Penalties, by changing the first paragraph of that rule > to read as follows: > Every impure person satisfies the Losing Condition of Disrepute. > > # 2.1 WINNING CONDITIONS > Amend Rule 2594, Fame, by changing the paragraph beginning > "Any player whose Fame" > to read > "Any player whose Fame has been either 10 or -10 for at least 2 days > satisfies the Winning Condition of Stellar Domination. Cleanup Procedure: > The Victor's fame is reset to 0." > > [The following isn't phrased as a Cleanup condition since that would allow > the person to dispose of the coins in the intervening period.] > > Amend Rule 2483, "Economics", by changing the text > "A player CAN win the game by paying a fee of 1,000 Coins." > to read > "A player CAN achieve victory by Wealth by paying a fee of 1,000 Coins." > > Amend Rule 2465, "Victory by Apathy", by changing the text "win the game" > to read "achieve victory by Apathy". > > Amend Rule 2537, "Balloons", by changing the text > "A player CAN, by announcement, spend Balloons equal to the sum of > the Ranks of all Posts in order to win the game. Upon doing so, > all eir Influence switches are set to 0." > to read > "A player CAN pay a fee of Balloons equal in number to the sum of > the Ranks of all Posts in order to achieve victory by Politics. > Cleanup Condition: All of the Victor's Influence switches are set to 0." > > Amend Rule 2553, "Win by Paradox", by changing its first paragraph to read > as > follows: > Whenever a CFJ about the legality or possibility of a game action has > been assigned a judgment of PARADOXICAL continuously for at least > 7 days, the case's initiator achieves victory by Paradox. > > Retitle Rule 2553 to "Victory by Paradox". > > Amend Rule 2438, "Ribbons", by changing the text > "While a person owns all types of Ribbon, that person can Raise a > Banner by announcement. This causes that person to win the game. > That person's Ribbon Ownership becomes the empty set." > to read > "While a person owns all types of Ribbon, that person satisfies the > Winning Condition of Renaissance. Cleanup Procedure: The Victor's > ribbon ownership becomes the empty set." > > Amend Rule 2464, "Tournaments", by changing the text "win the game" to > "achieve victory by Contest". >