I hope you don't hold it against me. My original plan was to build a mine, orchard & refinery, all at level 2, which I could comfortably buy (so I would probably become the richest player regardless of the scam, with 28 coins/week & negligible upkeep).
When I was going over the rules to make sure I don't mess up the actions, I discovered that error, which doesn't even allow me to upgrade the buildings "normally", otherwise I'd consider doing that. It also affects all players in the same way, the only difference is that I had lots of assets and land units before, which is hardly my fault. @VJ Rada: There is a mistake in a rule that allows you to upgrade facilities essentially for free, and I did that. Ad overpowered zombies: The first issue that should be tackled is that zombies actually don't cost anything, as you receive their money (usually a welcome package) when you buy them. Like G., I was surprised that the bids were so low in the zombie auction, considering all the zombies had at least 30 Coins. Quazie would not be nearly so useful to me if I didn't have the assets to buy all the land units and buildings. Suggested fix: a player loses all assets when their Master switch is flipped to Agora. They become eligible to receive a Welcome Package (for when they start playing again). A player can only receive WPs when eir Master switch is set to emself. The second issue raised, zombie master dictatorship, could be fixed by capping the total zombie vote power at some number, for example: Suppose that zombie vote power cap = 5, but there are 7 zombies, each with vote power 1. Each zombie's vote power will then be multiplied by 5/7. The cap could perhaps be the current Quorum? On Thursday, April 26, 2018, Aris Merchant <thoughtsoflifeandlight17@ gmail.com> wrote: > The zombie thing wasn't an immediate response to that part of the scam. > TBH, I'm really really tired (I've got a cold at the moment), and I missed > the fact that there was even a scam to start with, thinking instead that it > was just that it was just somehow too easy to pay for things. I have no > clue how I did that, I must have just glanced over the text without > actually reading it. However, the zombie problem still exists, because > right now e could monopolize all zombie auctions and eventually get a > dictatorship. It should be near impossible to get a full dictatorship even > with an infinite wealth scam (a win would be fair, however). I was worrying > about zombies already too, and these were my thoughts after the scam you > pulled off a few days ago. The thing about things being to cheap was > definitely a misapprehension on my part in this case, though I there's > still some general truth to it. Sorry everyone for the mess up though. > > -Aris > > On Wed, Apr 25, 2018 at 11:52 PM Kerim Aydin <ke...@u.washington.edu> > wrote: > > > > > > > This scam was due to the pay bug and could have been done (sorta) > > with contracts too, right? > > > > On Thu, 26 Apr 2018, Aris Merchant wrote: > > > It's clear that zombies are way to powerful and need to be weakened > > > substantially. Proposed restrictions: > > > > > > - 1 zombie per player max > > > - Zombies can be deregistered by announcement after a month as zombies > > > > > > -Aris > > > > > > > > > > -- ~Corona