I'd like zombies to die of old age. Otherwise, players could stay registered indefinitely, and the number of zombies only increases. It seems somehow... unnatural to me for people to stay registered forever. It's hard to explain, but I kind of feel like they've died, if perhaps reversibly, and we should give them their rest. I agree on crystals though. Still, it doesn't work great if one player can monopolize it indefinitely.
-Aris On Wed, Apr 25, 2018 at 11:54 PM Reuben Staley <reuben.sta...@gmail.com> wrote: > Potential hole: players are, for the most part, against deregistering > omd. Therefore, you can count on em always being a stable bet, making > the owner of omd overpowered. I do agree that the one zombie per player > rule makes lots of sense. > > Additional idea: what if all of the zombies are returned to Agora every > quarter. In the following zombie auction, anyone who owned a zombie > empire would only be able to get one lot in the auction, balancing it > out a bit. Then the lower-ranking players are able to maybe get some of > their own. The issue with this is that there will be an instant where > zombie ownership becomes pointless. Maybe a better way would be a > gradual shift where after 60 days of a player owning a zombie, that > zombie can have its master switch set to Agora, meaning that zombies are > a continual moneysink, therefore draining the wallet of zombie owners. > > Final idea: automatic deregistration of zombies that no one recieves in > an auction. This ensures that there will always be more players > interested in owning zombies than there are actual zombies, creating a > real power struggle. Which is good. > > But this is ignoring the best solution of all: we need more things to > spend money on. If we add incentives for the richest people in the game > to buy luxuries, that means that everyone else has more money in > comparison to purchase zombies and land units and stuff that they need > to get going. Crystals are a good first step, but even more should be > done to encourage this. Maybe money can be spent to influence Q*Bert. Or > maybe we have a similar entity (i.e. Pac-Man) that creates land like > Q*Bert, but whose express purpose is to be influenced by players. > > But at this point, it's very late and I'm just desparately trying to > sound like I'm in control of a mechanic that is very deeply broken in > its current state. > > On 04/26/2018 12:29 AM, Aris Merchant wrote: > > It's clear that zombies are way to powerful and need to be weakened > > substantially. Proposed restrictions: > > > > - 1 zombie per player max > > - Zombies can be deregistered by announcement after a month as zombies > > > > -Aris > > > > -- > Trigon >