Oh, you want comments on the graph theory part? In that case: that's a nice way to quantify it and I'll use that in the next revision.
On Sat, Apr 21, 2018, 18:26 Ørjan Johansen <oer...@nvg.ntnu.no> wrote: > That wasn't really my most important point. > > Greetings, > Ørjan. > > On Sun, 22 Apr 2018, Reuben Staley wrote: > > > Listen, Agoran language is confusing and has a long history. Since I've > now > > gotten two complaints about switches, I'll get rid of that part next > time. > > Just shush. > > > > On Sat, Apr 21, 2018, 18:10 Ørjan Johansen <oer...@nvg.ntnu.no> wrote: > > > >> On Sat, 21 Apr 2018, Reuben Staley wrote: > >> > >>> I remember someone saying that scary public actions weren't enough > >>> compensation for all the power zombies provided. Thus: > >>> > >>> Title: Raising the stakes for zombies > >>> AI: 2 > >>> Author: Trigon > >>> Co-authors: > >>> > >>> Create a new rule, power 2, "Zombie Networks" with text: > >>> > >>> The zombie network of a player is an untracked switch with the > >>> possible values of a set containing any number of players. A > >>> player's zombie network consists of any zombies who have that > >>> player set as eir master switch, and the zombie networks of any > >>> such players. > >>> > >>> For every player, the term "bound player" is equivalent to "player > >>> who in in either eir zombie network or a zombie network e is in." > >>> > >>> For every player, the term "unbound player" is equivalent to > >>> "player who is not in eir zombie network or any zombie network e > >>> is in." > >> > >> I don't see why this should be a switch given that it's entirely > >> calculated and thus cannot be flipped. > >> > >> Also, this is simply graph theory: > >> > >> {{{ > >> The zombie graph is the mathematical graph whose vertices are the > players, > >> and where there's an edge between two players iff at least one of them > has > >> the other set as their master switch. > >> > >> For every player, the term "bound player" is equivalent to "player who > is > >> in the same connected component of the zombie graph", and "unbound > player" > >> a player who is not. > >> }}} > >> > >>> Create a new rule, power 2, "Scary Public Actions" with text: > >>> > >>> When a rule calls for an entity to perform a Scary Public Action, > >>> that entity SHALL do one of the following: > >>> > >>> 1. transfer 12 coins, 7 apples, and 4 papers to one or more > >>> unbound players; > >>> 2. transfer two land units e owns to one or more unbound players; > >>> 3. build a facility on a public, unpreserved land unit; > >>> 4. increase the rank of a facility on a public, unpreserved land > >>> unit by at least 1; > >>> 5. pend 3 proposals submitted by unbound players; > >>> 6. destroy 10 or more apples (or equivalent) specifically in > >>> actions that change the land type of land units from aether. > >> > >> Corona complained that 1 and 2 are expensive. I'd instead point out that > >> those two options easily allow two zombie owners to collude to make > >> transfers to get off entirely free, while the other options can allow > them > >> to benefit only each other. > >> > >> And also, that none of these options deserve the epithet "Scary". > >> > >> Greetings, > >> Ørjan. > >> > > >