Listen, Agoran language is confusing and has a long history. Since I've now gotten two complaints about switches, I'll get rid of that part next time. Just shush.
On Sat, Apr 21, 2018, 18:10 Ørjan Johansen <oer...@nvg.ntnu.no> wrote: > On Sat, 21 Apr 2018, Reuben Staley wrote: > > > I remember someone saying that scary public actions weren't enough > > compensation for all the power zombies provided. Thus: > > > > Title: Raising the stakes for zombies > > AI: 2 > > Author: Trigon > > Co-authors: > > > > Create a new rule, power 2, "Zombie Networks" with text: > > > > The zombie network of a player is an untracked switch with the > > possible values of a set containing any number of players. A > > player's zombie network consists of any zombies who have that > > player set as eir master switch, and the zombie networks of any > > such players. > > > > For every player, the term "bound player" is equivalent to "player > > who in in either eir zombie network or a zombie network e is in." > > > > For every player, the term "unbound player" is equivalent to > > "player who is not in eir zombie network or any zombie network e > > is in." > > I don't see why this should be a switch given that it's entirely > calculated and thus cannot be flipped. > > Also, this is simply graph theory: > > {{{ > The zombie graph is the mathematical graph whose vertices are the players, > and where there's an edge between two players iff at least one of them has > the other set as their master switch. > > For every player, the term "bound player" is equivalent to "player who is > in the same connected component of the zombie graph", and "unbound player" > a player who is not. > }}} > > > Create a new rule, power 2, "Scary Public Actions" with text: > > > > When a rule calls for an entity to perform a Scary Public Action, > > that entity SHALL do one of the following: > > > > 1. transfer 12 coins, 7 apples, and 4 papers to one or more > > unbound players; > > 2. transfer two land units e owns to one or more unbound players; > > 3. build a facility on a public, unpreserved land unit; > > 4. increase the rank of a facility on a public, unpreserved land > > unit by at least 1; > > 5. pend 3 proposals submitted by unbound players; > > 6. destroy 10 or more apples (or equivalent) specifically in > > actions that change the land type of land units from aether. > > Corona complained that 1 and 2 are expensive. I'd instead point out that > those two options easily allow two zombie owners to collude to make > transfers to get off entirely free, while the other options can allow them > to benefit only each other. > > And also, that none of these options deserve the epithet "Scary". > > Greetings, > Ørjan. >