Listen, Agoran language is confusing and has a long history. Since I've now
gotten two complaints about switches, I'll get rid of that part next time.
Just shush.

On Sat, Apr 21, 2018, 18:10 Ørjan Johansen <oer...@nvg.ntnu.no> wrote:

> On Sat, 21 Apr 2018, Reuben Staley wrote:
>
> > I remember someone saying that scary public actions weren't enough
> > compensation for all the power zombies provided. Thus:
> >
> > Title: Raising the stakes for zombies
> > AI: 2
> > Author: Trigon
> > Co-authors:
> >
> > Create a new rule, power 2, "Zombie Networks" with text:
> >
> >      The zombie network of a player is an untracked switch with the
> >      possible values of a set containing any number of players. A
> >      player's zombie network consists of any zombies who have that
> >      player set as eir master switch, and the zombie networks of any
> >      such players.
> >
> >      For every player, the term "bound player" is equivalent to "player
> >      who in in either eir zombie network or a zombie network e is in."
> >
> >      For every player, the term "unbound player" is equivalent to
> >      "player who is not in eir zombie network or any zombie network e
> >      is in."
>
> I don't see why this should be a switch given that it's entirely
> calculated and thus cannot be flipped.
>
> Also, this is simply graph theory:
>
> {{{
> The zombie graph is the mathematical graph whose vertices are the players,
> and where there's an edge between two players iff at least one of them has
> the other set as their master switch.
>
> For every player, the term "bound player" is equivalent to "player who is
> in the same connected component of the zombie graph", and "unbound player"
> a player who is not.
> }}}
>
> > Create a new rule, power 2, "Scary Public Actions" with text:
> >
> >      When a rule calls for an entity to perform a Scary Public Action,
> >      that entity SHALL do one of the following:
> >
> >      1. transfer 12 coins, 7 apples, and 4 papers to one or more
> >         unbound players;
> >      2. transfer two land units e owns to one or more unbound players;
> >      3. build a facility on a public, unpreserved land unit;
> >      4. increase the rank of a facility on a public, unpreserved land
> >         unit by at least 1;
> >      5. pend 3 proposals submitted by unbound players;
> >      6. destroy 10 or more apples (or equivalent) specifically in
> >         actions that change the land type of land units from aether.
>
> Corona complained that 1 and 2 are expensive. I'd instead point out that
> those two options easily allow two zombie owners to collude to make
> transfers to get off entirely free, while the other options can allow them
> to benefit only each other.
>
> And also, that none of these options deserve the epithet "Scary".
>
> Greetings,
> Ørjan.
>

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