On Sat, 2018-04-21 at 15:39 -0600, Reuben Staley wrote: > The zombie network of a player is an untracked switch with the > possible values of a set containing any number of players. A > player's zombie network consists of any zombies who have that > player set as eir master switch, and the zombie networks of any > such players.
This isn't a switch. It's just a value. (The difference is that switches are persistent – you can change them independent of the rest of the gamestate – whereas this is more the sort of thing you calculate instantaneously.) -- ais523