On Sat, 2018-04-21 at 15:39 -0600, Reuben Staley wrote:
>       The zombie network of a player is an untracked switch with the
>       possible values of a set containing any number of players. A
>       player's zombie network consists of any zombies who have that
>       player set as eir master switch, and the zombie networks of any
>       such players.

This isn't a switch. It's just a value. (The difference is that
switches are persistent – you can change them independent of the rest
of the gamestate – whereas this is more the sort of thing you calculate
instantaneously.)

-- 
ais523

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