Some way to use our resources for a "minigame". You can spend them to get more consonants and vowels for a "bot" (which "runs" on natural language rather than any software language) to win a monthly game.
For example, you could start off with a bot that just has "Always propose ' I win and the game ends ' and vote AGAINST all other proposals" as its "code", and then gradually make it better, smarter and more insidious as you get more riches. For example, upgrading it to: "Always vote FOR to DaisyBot's proposals and vote AGAINST all others, Always propose "Daisybot and I win and the game ends"" ---*--- Players can have Nomicbots, which are entities with Instructions. A Nomicbot's Instructions is a text document with instructions about its behavior. A Nomicbot's Instructions is blank by default. A Player can create a Nomicbot by destroying 1 ore for this purpose. A player can destroy X corn and Y stone to cause modifications to the text of the Instructions of one of their Nomicbots which involve up to X*10 vowels and X*50 consonants. -- Nomicbots can Duel, and there is a Duel among all Nomicbots at the start of each Month, hosted by the [Office]. The [Office] shall publish a report with the processing of the Nomicbot's Instructions to play the Duel. Duels are games of Nomic, with the initial rules being Peter Suber's original Nomic Initial Ruleset. but: - With the players being the Nomicbots - all Judge and interpretation requirements defaulting to the [Office] hosting the Duel. - Nomicbots during duels that have no voting specifications in their Instructions do not count towards vote quorum/majorities. If a Nomicbot wins the game of the Duel, their owner earns 1/Z Merit (a non-transferable and indestructible asset), where Z is the amount of Nomicbots which won that Duel. When a player has 1 Merit, they win the game and lose all their Merit.