If that's true, it really needs to make that more clear in the proposal
because I missed it entirely on my first read-through.

El 26 feb. 2018 10:24, "Gaelan Steele" <g...@canishe.com> escribió:

> Bots live in a subgame—they can't vote on "real" proposals.
>
> Gaelan
>
> > On Feb 26, 2018, at 8:15 AM, Reuben Staley <reuben.sta...@gmail.com>
> wrote:
> >
> > This proposal is full of holes. To list a few:
> >
> > Do bots use their creator's voting power or do they have their own? If
> the
> > former, these are basically less useful contracts. If the latter, what's
> to
> > say this isn't easily scammable for voting power, considering several
> bots
> > can be created each week by every person if they own a mine (which are
> > cheap, so many people will own multiple mines)? Idea: If you only allow
> one
> > bot per player, that player technically has two voting power but it's
> very
> > limited.
> >
> > When people inevitably get incredibly wealthy, a couple corn and some
> > stones will be trivial to acquire. Here's an idea: the cost of letters
> > rises linearly, making the assets invested exponential. That way, you
> can't
> > just buy a couple thousand letters at a time. This also works well with
> the
> > one bot per player restriction. You have to work against the system to
> > build the best bot you possibly can.
> >
> > El 26 feb. 2018 06:59, "Cuddle Beam" <cuddleb...@gmail.com> escribió:
> >
> > Some way to use our resources for a "minigame". You can spend them to get
> > more consonants and vowels for a "bot" (which "runs" on natural language
> > rather than any software language) to win a monthly game.
> >
> > For example, you could start off with a bot that just has "Always
> propose '
> > I win and the game ends ' and vote AGAINST all other proposals" as its
> > "code", and then gradually make it better, smarter and more insidious as
> > you get more riches.
> >
> > For example, upgrading it to:
> >
> > "Always vote FOR to DaisyBot's proposals and vote AGAINST all others,
> > Always propose "Daisybot and I win and the game ends""
> >
> > ---*---
> >
> > Players can have Nomicbots, which are entities with Instructions. A
> > Nomicbot's Instructions is a text document with instructions about its
> > behavior. A Nomicbot's Instructions is blank by default.
> >
> > A Player can create a Nomicbot by destroying 1 ore for this purpose.
> >
> > A player can destroy X corn and Y stone to cause modifications to the
> text
> > of the Instructions of one of their Nomicbots which involve up to X*10
> > vowels and X*50 consonants.
> >
> > --
> >
> > Nomicbots can Duel, and there is a Duel among all Nomicbots at the start
> of
> > each Month, hosted by the [Office]. The [Office] shall publish a report
> > with the processing of the Nomicbot's Instructions to play the Duel.
> >
> > Duels are games of Nomic, with the initial rules being Peter Suber's
> > original Nomic Initial Ruleset. but:
> > - With the players being the Nomicbots
> > - all Judge and interpretation requirements defaulting to the [Office]
> > hosting the Duel.
> > - Nomicbots during duels that have no voting specifications in their
> > Instructions do not count towards vote quorum/majorities.
> >
> > If a Nomicbot wins the game of the Duel, their owner earns 1/Z Merit (a
> > non-transferable and indestructible asset), where Z is the amount of
> > Nomicbots which won that Duel. When a player has 1 Merit, they win the
> game
> > and lose all their Merit.
>
>

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