Isn't papering over it precisely a way to deal with the mistakes? :P

I get what you mean though. I personally don't want to deal with the loopy
errors mainly because of my current limited time budget to study the rules
to be able to play in the glitch-verse at all (I do find it super fun
though, just, no time to crack it open to taste what's within).

> - undoing everything and starting over, potentially invalidating ~1 week's
gameplay.

I don't find this to be a problem because it's not like we're doing much
anything anyways lol.

On Sun, Feb 25, 2018 at 4:08 AM, Alexis Hunt <aler...@gmail.com> wrote:

> On Sat, 24 Feb 2018 at 22:02 Aris Merchant <
> thoughtsoflifeandligh...@gmail.com> wrote:
>
> > Set the gamestate to whatever it would now be if, in the infinitesimal
> > period between the resolution of Proposal 8014 and the resolution of
> > Proposal 8015, the gamestate had been set to whatever it would have
> > been had Proposal 8014 successfully taken effect.
> >
>
> This doesn't work at all as intended, I believe. 8014 did successfully take
> effect.
>
> In any case, I'm strongly opposed to this sort of papering over
> difficulties with the rules. I think one of the most exciting parts of
> Nomic gameplay is to deal with mistakes like this one, and simply trying to
> paper over them as if they never happened is not at all something I am a
> fan of.
>
> -Alexis
>

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